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...Why? UVs are bound within a [0-1] range for a reason.

Considering that the game collects all textures onto a single sprite sheet - no.

@V0idWa1k3r He has an obj model that was made in an external editor (Minecraft Model Maker ToolBox 2.0) and throws an error while loading about how the UV bounds are outside 0-1.

 

Edit: Sorry about the messed up formatting, I’m on my phone and quotes aren’t really working. There’s more stuff I wrote inside the quote.

 

Quote

Caused by: net.minecraftforge.client.model.obj.OBJModel$UVsOutOfBoundsException: Model 'arsenalmod:models/item/colt_pistol.obj' has UVs ('vt') out of bounds 0-1! The missing model will be used instead. Support for UV processing will be added to the OBJ loader in the future.
    at net.minecraftforge.client.model.obj.OBJModel$Parser.parse(OBJModel.java:282) ~[OBJModel$Parser.class:?]
    at net.minecraftforge.client.model.obj.OBJLoader.loadModel(OBJLoader.java:97) ~[OBJLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.<init>(ModelLoader.java:658) ~[ModelLoader$WeightedRandomModel.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1176) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    ... 20 more

 

I don’t have the actual model, I’ll ask him to post it

Edited by Cadiboo

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Ah, I see. I got confused by the way @FireIsH0t asked his question. 

The app messed up, use something different that was actually made for propper model making, like blender(it's free).

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