unassigned Posted November 30, 2018 Share Posted November 30, 2018 Hello, So I'm trying to spawn in a particle, and eventually, place a block at certain chunk coords, however, I am unable to figure out how I'd actually go about finding the middle of any given chunk. Currently, I have the block coords of the chunk via: int x = (pos.x)*16; int z = (pos.z)*16; int y = world.getHeight(x,z) + 5; which places these coords at the chunk's corner boundary. How would I modify what I have to give me the middle of that chunk? (upon the X,Z axis) Thanks. Quote Currently developing: https://github.com/unassignedxd/Dynamic-Quarries Link to comment Share on other sites More sharing options...
Animefan8888 Posted November 30, 2018 Share Posted November 30, 2018 1 minute ago, unassigned said: (pos.x)*16 Dont multiply use the bit shift operation instead. After doing so add 8.5 to get the middle. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
unassigned Posted November 30, 2018 Author Share Posted November 30, 2018 9 minutes ago, Animefan8888 said: Dont multiply use the bit shift operation instead. 2 Oh, I forget that using arithmetic operators is bad when handling chunks. 10 minutes ago, Animefan8888 said: After doing so add 8.5 to get the middle. I thought this originally but didn't think it would work when given negative coords (as in, I thought that it would shift the other direction from where the middle would be), but I guess not. for those who are wondering, here is the simple code for this: double x = ((pos.x) << 4) + 8.5; double z = ((pos.z) << 4) + 8.5; Thanks for your help. Quote Currently developing: https://github.com/unassignedxd/Dynamic-Quarries Link to comment Share on other sites More sharing options...
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