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[1.12.2] How to check for when a player gets a potion effect, and when it wears off


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Posted

Anyone know of any methods or events to test for when a player gets a potion effect, and when that effect wears off? I've tried onNewPotionEffect, but it being protected makes it impossible for me to use.

Gne9eza.png

 

"Be patient with me, because I'm an absolute moron half the time."

Posted
  On 12/1/2018 at 1:27 AM, Daring Do said:

I've tried onNewPotionEffect

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That method applies the attribute modifiers of a given potion to the entity.

 

  On 12/1/2018 at 1:27 AM, Daring Do said:

but it being protected makes it impossible for me to use

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No it doesn't. Reflection is a thing.

 

  On 12/1/2018 at 1:27 AM, Daring Do said:

Anyone know of any methods or events to test for when a player gets a potion effect, and when that effect wears off?

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As far as I know forge has no relevant hooks so your best bet is to store a collection of all currently active potion effects in a capability attached to the entity, then each tick compare your collection to the entity's. If some entries in the entity's collection are missing but are present in yours then the potion effect expired. If there are entries in the entity's collection but not in yours then the potion was added. After you are done update your collection to be even with the entity's.

Posted
  On 12/1/2018 at 7:07 AM, V0idWa1k3r said:

No it doesn't. Reflection is a thing.

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The bit about reflection is what I tried. And, as far as I could tell, I couldn't set it up so that I could use it to send a new packet. I'm working with networking currently, and was hoping I could find a better method of sending the packets than what I'm doing now.

 

I can try the capability approach, but I know jackshit about them.

Gne9eza.png

 

"Be patient with me, because I'm an absolute moron half the time."

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