Posted December 2, 20186 yr So i'm trying to make a block that has one transparent side that allows players to walk inside of it. Thanks to some help on here i've got the colliders working and i'm not working on the textures. The issue is the inside of the blocks are culled, so looking through the transparent side lets you see through the block. Also entering the block fills the screen with the default purple/black checkboard. i can't seem to understand how to make them render correctly. I was advised this was something i can do in my json model, but after reading the wiki 3-4 times i still have no idea how i would do that. Could someone give me some pointers? Edited December 2, 20186 yr by wannabeuk
December 2, 20186 yr *sees no code or JSON* *can’t help* The best I can do without information is tell you that you can specify cullfaces in the JSON, and you should try using BlockBench (blockbench.net) to make your models so you can mess around with the cull faces and see the results instantly About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
December 2, 20186 yr Author I would have posted the model json, but since it dosn't do anything about the internal faces (because i don't know how) i didn't see much point. I have no code for it since i don't know how to do it in code either. I'll take a look at blockbench see if i can work something out with that, Cheers.
December 2, 20186 yr Face culling is based on the vertex draw order.... You'd have to have the opposite facing quad in the same area as the quad itself, so you'd have the northern quad, with a ' reflected' southern quad with the internal texture in the same space. Even when you're inside the block the direction is preserved, so there's no reason you can't have a southern face on the northern end of the block. even if it's 'inside' of the block, if that makes sense. I think its my java of the variables.
December 2, 20186 yr Basically what Rankshank is saying is: Quads (block faces) are inherently one-sided. If you want two-sided quads...use two quads. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 2, 20186 yr Author Hey guys, Thanks for the replies. I managed to get it working using blockbench as suggested above.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.