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Posted

So i use Entity#onGround on my dragon flying algorithim to detect if it is on the ground so the dragon can stop flying.  But I need to make one with an offset above it.

I once used a "while loop" algorithim to detect if the dragon has solid ground below with an offset above it +. but problem is that if the dragon goes to a single piece of y axis without any blocks below or Biome O Plenty's blocks that it cant verify, the game crashes because it cant find any solid block so i ended up using Entity#onGround without any offset. Instead but it too has some problems, like having no offset. 

 

In Entity#move() there is this method

this.onGround = this.isCollidedVertically && d3 < 0.0D;

so i tried replicating it with an offset

	@Override
	public void move(MoverType type, double x, double y, double z) {
		this.onGround = this.isCollidedVertically && y > 5.0D;
		super.move(type, x, y, z);
	}

but what it does is still making the dragon fly even tho its sticking on the ground it is indicated when it is playing its walking/step sound

 

Without an offset, i ended up with this bug, dragon is stuck it should stop flying rightnow and use the walking algorithim instead of the flying algorithim.

2018-12-02_01.35.37.png

2018-12-02_01.36.38.png

Edited by TheRPGAdventurer

4 hours ago, TheRPGAdventurer said:

Biome O Plenty's blocks that it cant verify

Can you post this code because this part doesnt make any sense.

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Forge and vanilla BlockState generator.

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