TheRPGAdventurer Posted December 2, 2018 Posted December 2, 2018 (edited) So i use Entity#onGround on my dragon flying algorithim to detect if it is on the ground so the dragon can stop flying. But I need to make one with an offset above it. I once used a "while loop" algorithim to detect if the dragon has solid ground below with an offset above it +. but problem is that if the dragon goes to a single piece of y axis without any blocks below or Biome O Plenty's blocks that it cant verify, the game crashes because it cant find any solid block so i ended up using Entity#onGround without any offset. Instead but it too has some problems, like having no offset. In Entity#move() there is this method this.onGround = this.isCollidedVertically && d3 < 0.0D; so i tried replicating it with an offset @Override public void move(MoverType type, double x, double y, double z) { this.onGround = this.isCollidedVertically && y > 5.0D; super.move(type, x, y, z); } but what it does is still making the dragon fly even tho its sticking on the ground it is indicated when it is playing its walking/step sound Without an offset, i ended up with this bug, dragon is stuck it should stop flying rightnow and use the walking algorithim instead of the flying algorithim. Edited December 2, 2018 by TheRPGAdventurer Quote
Animefan8888 Posted December 2, 2018 Posted December 2, 2018 4 hours ago, TheRPGAdventurer said: Biome O Plenty's blocks that it cant verify Can you post this code because this part doesnt make any sense. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
TheRPGAdventurer Posted December 3, 2018 Author Posted December 3, 2018 basically i want a nearGround method, so if the dragons is nearGround it's setFlying(false); onGround really needs you to stick to the ground, onGround2 was an attempt to make a nearGround method. But i suck at coding https://pastebin.com/VX63RmNY Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.