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Posted

I've noticed that the player has a farther range for breaking/placing blocks, and I haven't been able to figure out how to do that myself, but I want to make my mod increase the player's range when wearing certain armor. any help appreciated.

I can try and help later when it's not 12:00 am but in 1.5 creavite have a farther reach then Surivial look around there.

do you know where the gamemode classes are? i looked in the entitymp class and the gamemode command class but i cannot find the class that holds the specifics of what teh player can and cannot do when in which gamemode

Use examples, i have aspergers.

Examples make sense to me.

so how would one combine these two areas of code?

ย  public float getBlockReachDistance()
ย  ย  {
ย  ย  ย  ย  return this.currentGameType.isCreative() ? 5.0F : 4.5F;
ย  ย  }

ย 

if(player.getCurrentItemOrArmor(0) != null){
		ItemStack hand = player.getCurrentItemOrArmor(0);
		if(hand.getItem() == ashtonsmod.Pike){

		}
	}

Use examples, i have aspergers.

Examples make sense to me.

that looks to complicated for me sorry :) if someone does figure it out let me know, it would be a useful thing to have.

thankyou for your efforts on this post.

Use examples, i have aspergers.

Examples make sense to me.

You can do implements or extend them and then use @side.client and @side.server to tell what to run what.

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