Posted December 3, 20186 yr So in this method, specifically at itemStack.isEmpty(), when I am in creative mode and right click on water with a bottle, the bottle quickly fills with water then instantly gets removed from the inventory. itemStack#isEmpty is called when there is only 1 bottle left in the stack. In survival this does not happen and it fills up as it should. Everything else is working fine. Also if I change it to PlayerInteractEvent.RightClickBlock, this problem does not occur. This is everything in the class. Spoiler @SubscribeEvent public ActionResult<ItemStack> onItemRightClick(PlayerInteractEvent.RightClickItem event) { EntityPlayer player = event.getEntityPlayer(); EnumHand hand = EnumHand.MAIN_HAND; ItemStack itemStack = player.getHeldItem(hand); World world = event.getWorld(); RayTraceResult rayTraceResult = this.rayTrace(world, player, true); if (rayTraceResult == null) { return new ActionResult(EnumActionResult.PASS, itemStack); } else { BlockPos blockpos = rayTraceResult.getBlockPos(); if (world.getBlockState(blockpos).getMaterial() == Material.WATER && itemStack.getItem() == ItemInit.BOTTLE) { if (event.getHand() == player.getActiveHand()) { player.playSound(SoundEvents.ITEM_BOTTLE_FILL, 1.0f, 1.0f); itemStack.shrink(1); if (itemStack.isEmpty()) { player.setHeldItem(hand, new ItemStack(ItemInit.WATER)); } else if (!player.inventory.addItemStackToInventory(new ItemStack(ItemInit.WATER))) { player.dropItem(new ItemStack(ItemInit.WATER), false); } } } } return new ActionResult(EnumActionResult.PASS, itemStack); }
December 3, 20186 yr Author Thanks! I got it working. Just a quick question while I'm on this topic, does my class have to extend Item to use RayTraceResult?
December 3, 20186 yr 14 minutes ago, Siqhter said: Just a quick question while I'm on this topic, does my class have to extend Item to use RayTraceResult? No VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
December 3, 20186 yr Author Ok, I might have been misunderstanding, but since RayTraceResult is protected, I can access it with the this keyword if my class extends Item.
December 3, 20186 yr 34 minutes ago, Siqhter said: Ok, I might have been misunderstanding, but since RayTraceResult is protected, I can access it with the this keyword if my class extends Item. Oh, well then no you cant use it. I didnt know if it was protected or not. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
December 3, 20186 yr Author Ok, thanks. I could just copy over the RayTraceResult method, but that's extra code. Edited December 3, 20186 yr by Siqhter
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