Posted December 18, 20186 yr I tried different ways or tutorials and nothing worked, I'm developing a mod with .OBJ models but with mcreator that did not work, so I thought to do this with the forge, but there are tutorials on this, someone can help me? blockstates file: { "forge_marker": 1, "defaults": { "textures": { // "#lambert7SG": "forgedebugmodelloaderregistry:texture" //the identifier must be a name of a material defined by the "model" obj's .mtl file }, "model": "forgedebugmodelloaderregistry:test_chinese_lampion.obj" }, "variants": { "normal": [{}], "inventory": [{ "transform": "forge:default-block" }] } } Edited December 18, 20186 yr by theozove
December 18, 20186 yr Please don’t use MCreator, it’s a good concept but it’s horribly written and the code it generates is horrible & breaks everything easily. Take a look at this Edited December 18, 20186 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
December 18, 20186 yr Author really thank you, so I put the models in the models folder and then I run the gradlew.bat? I do not understand the explanation of the link very much.
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