Posted December 23, 20186 yr I'd like to take an item and have an animated texture for it. Its not like the clock or the compass that's based on a value to determine its texture, but its constantly changing like Thermal Expansions Fluxed Phytogro. Is there a good place to go to get some insight on how to do that? Edited December 23, 20186 yr by Tikaji
December 23, 20186 yr 2 hours ago, Tikaji said: I'd like to take an item and have an animated texture for it. Its not like the clock or the compass that's based on a value to determine its texture, but its constantly changing like Thermal Expansions Fluxed Phytogro. Is there a good place to go to get some insight on how to do that? Take a look at that items texture along with the .mcmeta file with the same name as the image. Or look at Minecraft's water/lava texture and their .mcmeta file. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
December 23, 20186 yr Author So, I went and found what you were talking about, and it removed the FML.TEXTURE_ERRORS about "broken aspect ratio and not an animation", however, the textures still aren't there. I'm assuming there's something I'm supposed to put in the item's class, what might that be?
December 23, 20186 yr Author Figured it out, missed a model initialization function call. All is well! Thanks for your help
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