Discult Posted December 31, 2018 Posted December 31, 2018 Hello so i tried creating a @Config using forges testing one and well it is not loading and i am wondering why the config it self is loading just not the gui. Here is my code. Config: Reveal hidden contents package com.saoteam.swordartonline.config; import com.saoteam.swordartonline.main.Reference; import net.minecraftforge.common.config.Config; @Config.LangKey("saomod.config") @Config(modid = Reference.MODID, type = Config.Type.INSTANCE, name = Reference.NAME, category = "video_settings") public class SAOConfiguration { @Config.Name("Render Foliage Blocks") public static boolean renderFoliage = true; } i have this in my init event in the main class: ConfigManager.sync(Reference.MODID, Config.Type.INSTANCE); And this event: @SubscribeEvent public void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event) { if (event.getModID().equals(Reference.MODID)) { ConfigManager.sync(Reference.MODID, Config.Type.INSTANCE); } } Quote
DaemonUmbra Posted January 1, 2019 Posted January 1, 2019 Have you tried it outside the IDE? Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Reveal hidden contents Logs (Most issues require logs to diagnose): Reveal hidden contents Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Reveal hidden contents Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Reveal hidden contents or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Reveal hidden contents If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Reveal hidden contents Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Reveal hidden contents When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
Cadiboo Posted January 1, 2019 Posted January 1, 2019 On 12/31/2018 at 3:21 PM, Discult said: i have this in my init event in the main class: ConfigManager.sync(Reference.MODID, Config.Type.INSTANCE); Expand This part is unnecessary and is already done for you. On 12/31/2018 at 3:21 PM, Discult said: And this event: @SubscribeEvent public void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event) { if (event.getModID().equals(Reference.MODID)) { ConfigManager.sync(Reference.MODID, Config.Type.INSTANCE); } } Expand Are you using an instance based event subscriber? Do you have an @Mod annotated class? Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Discult Posted January 1, 2019 Author Posted January 1, 2019 On 1/1/2019 at 4:03 AM, DaemonUmbra said: Have you tried it outside the IDE? Expand no i have not and i willdo that shortly Quote
Discult Posted January 1, 2019 Author Posted January 1, 2019 On 1/1/2019 at 2:19 PM, Cadiboo said: This part is unnecessary and is already done for you. Are you using an instance based event subscriber? Do you have an @Mod annotated class? Expand On 1/1/2019 at 2:19 PM, Cadiboo said: This part is unnecessary and is already done for you. Are you using an instance based event subscriber? Do you have an @Mod annotated class? Expand Yes i do have a @mod annotated class. what is meant by instance base event subscriber. above the class where my events are in i have a @EventBusSubscriber(modid = Reference.MODID, value = Side.CLIENT) and i have EVENT_BUS.register in my init on my clientproxy Quote
Cadiboo Posted January 2, 2019 Posted January 2, 2019 On 1/1/2019 at 5:13 PM, Discult said: what is meant by instance base event subscriber Expand Instance based means that you registered the subscriber with EVENT_BUS.register(new EventSubscriber()) Instance based subscribers must have instance (non-static) @SubscriberEvent annotated methods. Static EventSubscribers are registered with @EventBusSubscriber or EVENT_BUS.register(EventSubscriber.class). Static based subscribers must have static @SubscriberEvent annotated methods. You've got a static event subscriber with instance methods (which won't be called), simply add static to your methods and you're done (and remove the double registration) Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Discult Posted January 2, 2019 Author Posted January 2, 2019 On 1/2/2019 at 6:17 AM, Cadiboo said: Instance based means that you registered the subscriber with EVENT_BUS.register(new EventSubscriber()) Instance based subscribers must have instance (non-static) @SubscriberEvent annotated methods. Static EventSubscribers are registered with @EventBusSubscriber or EVENT_BUS.register(EventSubscriber.class). Static based subscribers must have static @SubscriberEvent annotated methods. You've got a static event subscriber with instance methods (which won't be called), simply add static to your methods and you're done (and remove the double registration) Expand right so i didn't register it in the client proxy cause of the @EventBusSub and i made the method static but for some reason it is still not displaying the config button Quote
Cadiboo Posted January 3, 2019 Posted January 3, 2019 Please post your code as a GitHub repository Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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