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Posted

Hello everyone.

 

I made an item which changes its durabilitybar and enchantment glint depending on how often you rightclick.

Every instance of this item now has the same glint and durabilitybar even if their value is different on the server.

I think this is because I saved the values for the glint and durabilitybar method in my item class.

Because my NBTTagcompund is stuck in onItemRightClick.

What is the proper way of saving these values for every instance of my item?

 

Thanks in advance.

Posted
10 minutes ago, SaltStation said:

Hello everyone.

 

I made an item which changes its durabilitybar and enchantment glint depending on how often you rightclick.

Every instance of this item now has the same glint and durabilitybar even if their value is different on the server.

I think this is because I saved the values for the glint and durabilitybar method in my item class.

Because my NBTTagcompund is stuck in onItemRightClick.

What is the proper way of saving these values for every instance of my item?

 

Thanks in advance.

I think you have to create a capability which is added to your itemStack.

Documentation

  • Thanks 1
Posted
37 minutes ago, SaltStation said:

I think this is because I saved the values for the glint and durabilitybar method in my item class.

It is. There is only one Item. You want per-stack data, you need to store the data in the stack (old: nbt, new: capabilities). You cheated, it broke, and no one is surprised. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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