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Issue with giacomos_foundry, check you have the latest version then contact the mod author.
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By Brian Smart · Posted
Heya, so i was running atm8 through curseforge end of last year and connecting to servers fine, i have recently returned to it and now i cant login into the authentication servers no matter what i try. everything is updated and running fine i just cant login to authenticate. i can run normal vanilla minecraft and go into servers fine with no issues it just seems to be the atm8 auth issue. here is my latest log file im hoping someone can help me figure out what is causing this issue or give me some things to try as ive tried multiple things on several sites but nothing has fixed the issue. my internet connect is fine i have no issues with anything apart from this game, my friend who lives 15mins drive from me in the same state of Australia can get it working on his pc but i cant seem to. any advice would be great this has frustrated me greatly. i can provide more of the logs if required 19:42:23.342 [19:42:23] [Render thread/INFO] [mojang/YggdrasilAuthenticationService]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' 19:42:28.554 [19:42:28] [Render thread/ERROR] [minecraft/Minecraft]: Failed to verify authentication 19:42:28.554 com.mojang.authlib.exceptions.AuthenticationException: com.mojang.authlib.exceptions.MinecraftClientException: Failed to read from https://api.minecraftservices.com/player/attributes due to Connect timed out 19:42:28.554 at com.mojang.authlib.exceptions.MinecraftClientException.toAuthenticationException(MinecraftClientException.java:28) ~[authlib-3.11.49.jar%23122!/:?] {} 19:42:28.554 at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:159) ~[authlib-3.11.49.jar%23122!/:?] {} 19:42:28.554 at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.<init>(YggdrasilUserApiService.java:55) ~[authlib-3.11.49.jar%23122!/:?] {} 19:42:28.554 at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.createUserApiService(YggdrasilAuthenticationService.java:161) ~[authlib-3.11.49.jar%23122!/:?] {} 19:42:28.555 Caused by: com.mojang.authlib.exceptions.MinecraftClientException: Failed to read from https://api.minecraftservices.com/player/attributes due to Connect timed out 19:42:28.555 at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:93) ~[authlib-3.11.49.jar%23122!/:?] {} 19:42:28.555 at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:48) ~[authlib-3.11.49.jar%23122!/:?] {} 19:42:28.555 at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:129) ~[authlib-3.11.49.jar%23122!/:?] {} -
i dont really know what happened pls help the report is in the spoiler
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Quick update on this. I tried to setup Forge locally to made the change myself, but ran into some issues described here (which I hope to fix, so any help would be much appreciated). So I did something different: I cloned the MutableHashedLinkedMap inside my project and then "clone" the vanilla map entries to my object. Inside my object I removed the null assignments and that seems to fix the issue. If I remove all paintings and then iterate over the leftover entries the breakpoint inside the check for a painting is never hit, which is what I expect. If I apply a filter to exclude only the modded variants, the breakpoint is hit only for the vanilla ones. So it seems that is just that null assignments on both previous and next that breaks the iterator. This is how I debugged using my own local class if(tab.equals(CreativeModeTabs.FUNCTIONAL_BLOCKS)) { org.blazers.MutableHashedLinkedMap<ItemStack, CreativeModeTab.TabVisibility> test = new org.blazers.MutableHashedLinkedMap<ItemStack, CreativeModeTab.TabVisibility>(ItemStackLinkedSet.TYPE_AND_TAG); event.getEntries().forEach(entry -> test.put(entry.getKey(), entry.getValue())); var iterator = test.iterator(); ArrayList<ItemStack> itemsToRemove = new ArrayList<>(); while (iterator.hasNext()) { ItemStack stack = iterator.next().getKey(); if(stack.is(Items.PAINTING)) { itemsToRemove.add(stack); } } itemsToRemove.forEach(test::remove); var iterator2 = test.iterator(); while (iterator2.hasNext()) { ItemStack stack = iterator2.next().getKey(); if(stack.is(Items.PAINTING)) { LOG.info(stack + " " + stack.getOrCreateTag()); } } } I'm submitting a PR now that I know that removing those null assignments fixes this, hopefully that's really what it needs to solve it
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i created a modpack for 1.12.2 with about 60 mods and im using the same forge 1.12.2 and optifine. I only have this problem that every time I start the game with optifine in the loading stage "Loading Initializing Minecraft Engine (3/7)" "Rendering Setup - Loading Model Manager (3/5) 1/1) "the game simply freezes and continues the loading process extremely slowly, taking 40 minutes to finish and return the normal loading process and if I interact with anything else or click on the game it stops responding and does not load anymore. I have tried reinstalling forge, reinstalling java, reinstalling minecraft itself and nothing has seemed to fix this issue. my pc specs are: Intel Core i5-4210U Intel HD Graphics 4400 12GB DDR3 Memory HDD 256GB Please help as i want to play with this modpack Latest log: https://pastebin.com/D61sVWGU
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