Posted January 21, 20196 yr I'm working on my mod for creating a new block, but i'm stuck. The problem is in the title. The code : package mrsalimoc.moderntech.common.blocks; import mrsalimoc.moderntech.ModernTech; import mrsalimoc.moderntech.common.items.MTItems; import mrsalimoc.moderntech.util.MTModel; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; public class MTBlockBase extends Block implements MTModel{ public MTBlockBase(String name, Material material) { super(material); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.BUILDING_BLOCKS); MTBlocks.BLOCKS.add(this); MTItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()).setUnlocalizedName(this.getUnlocalizedName())); System.out.println(this.getRegistryName()); //returning 'moderntech:testblock' (my block) System.out.println(new ItemBlock(this).getRegistryName()); //returning 'null' } @Override public void registerModels() { ModernTech.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); System.out.println(Item.getItemFromBlock(this).getUnlocalizedName()); //returning 'tile.air' (null) System.out.println(Item.getItemFromBlock(this).getRegistryName()); //returning 'minecraft:air' } } Creating block code : package mrsalimoc.moderntech.common.blocks; import java.util.ArrayList; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; public class MTBlocks { public static final List<Block> BLOCKS = new ArrayList<Block>(); public static final Block TESTBLOCK = new MTBlockBase("testblock", Material.IRON); } I don't have any error, but the block don't exist in the game when i launch. (If you need more code, tell me) Edited January 21, 20196 yr by MrSalimoc
January 21, 20196 yr When do you register your blocks, and why do you have yout BLOCKS array? procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
January 21, 20196 yr Author I register my block in a Registry Handler : package mrsalimoc.moderntech.util.handler; import mrsalimoc.moderntech.common.blocks.MTBlocks; import mrsalimoc.moderntech.common.items.MTItems; import mrsalimoc.moderntech.util.MTModel; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @EventBusSubscriber public class RegistryHandler { @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(MTItems.ITEMS.toArray(new Item[0]));; } public static void onBlockRegister(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(MTBlocks.BLOCKS.toArray(new Block[0]));; } @SubscribeEvent public static void onModelRegister(ModelRegistryEvent event) { for(Item item : MTItems.ITEMS) { if(item instanceof MTModel) { System.out.println("Item registered"); ((MTModel)item).registerModels(); } } for(Block block : MTBlocks.BLOCKS) { if(block instanceof MTModel) { System.out.println("Block registered"); ((MTModel)block).registerModels(); } } } } And the array contain all my blocks that i create. (see the code)
January 21, 20196 yr You're registering your BLOCKS array's elements, but when did you set it's values? procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
January 21, 20196 yr Author Here , in my Blocks class : package mrsalimoc.moderntech.common.blocks; import java.util.ArrayList; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; public class MTBlocks { public static final List<Block> BLOCKS = new ArrayList<Block>(); public static final Block TESTBLOCK = new MTBlockBase("testblock", Material.IRON); }
January 21, 20196 yr You aren't setting your BLOCKS array's values, you're just making it, and you make a totally different Block. You should have something in you MTBlocks class: public class MTBlocks { public static final MTBlockBase TESTBLOCK = new MTBlockBase("testblock", Material.IRON); public static final Block[] BLOCKS = { TESTBLOCK }; } and you should have something like this in your RegistryHandler: @EventBusSubscriber public class RegistryHandler { @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(MTItems.ITEMS); //This should be remade too for (Block Block_ : MTBlocks.BLOCKS) registry.register(Block_.createItemBlock()) // You need to register the Block's items too } @SubscribeEvent //You didn't wrote it. public static void onBlockRegister(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(MTBlocks.BLOCKS); } @SubscribeEvent public static void onModelRegister(ModelRegistryEvent event) { for(Item item : MTItems.ITEMS) { if(item instanceof MTModel) { System.out.println("Item registered"); ((MTModel)item).registerModels(); } } for(Block block : MTBlocks.BLOCKS) { if(block instanceof MTModel) { System.out.println("Block registered"); ((MTModel)block).registerModels(); } } } This code (Edit) isn't 100% correct, you should check if anything else is missing, like calling these registers from the mainClass, etc. Edited January 21, 20196 yr by Legenes procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
January 21, 20196 yr P.S.: What tutorial did you use? If none, or only ForgeDocs, I would recomment to use Shadowfact's tutorial. (Only thing he does poorly, is the proxy system, that one should be made using the ForgeDocs.) procedure WakeMeUp(Integer plusTime); var I: Integer; begin for I := 0 to plusTime do begin println('One more minute!'); Sleep(1000); end; println('Okay, nothing to worry, I''m alive!'); println('So... somebody can give me a coffee?'); println('I know it''s Pascal, and not Java, but I love it :D.'); end;
January 21, 20196 yr Author None, at start i followed a tutorial but there is too many error then I tried myself (with ForgeDocs). Big thank, my error was : @SubscribeEvent //You didn't wrote it. public static void onBlockRegister(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(MTBlocks.BLOCKS); }
January 21, 20196 yr You need to use @ObjectHolder and instantiate your objects in the registry events About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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