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Posted

I think it would be a great Idea to have a way to increase the players reaching range without modifying base classes or using asm. For instance, being able to reach 10 blocks ahead instead of 4. I was thinking of something like this.

public FORMAT_PLAYER_REACH_DISTANCE_IS_IN playerReachDistance(ItemStack stack, EntityPlayer player) {}

If something for this is already in forge, how would I do it.

Lex  just locked a thread on exactly this. Use your searchbar. Or just look at the forum. 3 topics ago.

I think its my java of the variables.

  • Author

I saw that, but by the way it was worded I thought it might be slightly confusing to understand what ashton was trying to say

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