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Posted

My _at.cfg:

public net.minecraftforge.client.model.pipeline.VertexLighterFlat blockInfo

#I'm also tried following:
public net.minecraftforge.client.model.pipeline.VertexLighterFlat *

gradlew setupDecompWorkspace log:

:deobfMcSRG
Applying SpecialSource...
1 Broken Access Transformer lines:
 ---  net.minecraftforge.client.model.pipeline.VertexLighterFlat *
:deobfMcSRG FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':deobfMcSRG'.
> Your Access Transformers be broke!

AT that targetted to vanilla classes(in package new.minecraft) work correctly.

Thx for your answers in advance)

Posted (edited)

Solved)

package net.minecraftforge.client.model.pipeline;

public class BlockInfoLense {
    public static BlockInfo get(VertexLighterFlat v) {
        return v.blockInfo;
    }
}

 

Edited by hohserg
Posted

Why do you need this info, what are you trying to do?

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Posted (edited)
On 1/28/2019 at 4:37 PM, diesieben07 said:

IBlockState

I'm need to make my model dependent on 256! variants, overmore I'm dont use block states because my model intended not for my blocks

 

On 1/28/2019 at 4:37 PM, diesieben07 said:

since the model may be rendered on a different thread

What cases of this?

Also I'm dont store coordinates, they used one time

 

On 1/28/2019 at 5:04 PM, Cadiboo said:

Why do you need this info

For get possible to change models of blocks with depend of coordinates  

Edited by hohserg
Posted
49 minutes ago, hohserg said:

256! variants

That's a lot of variants... (85781777534284265411908227168123262515778152027948561985965565037726945255314758 variants)

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

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Posted

You should not do that thing you are doing in the way you are wanting to do it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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