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Posted (edited)

i can imagine that it is some stupid error of mine like the last few posts from me ... but i guess i will ask anyways:

basicly what i am trying to do is rendering a json file on the player .. which works perfectly fine but i get the missing texture instead of the ones i made...
(and i dont even get any kind of error .. like a texture loading error or something like that)
 

the class i overwrite the normal player render with:

  Reveal hidden contents

and my json:
 

  Reveal hidden contents

 

edit: btw this is how it looks like:        unknown.png

Edited by Oscarita25
added picture
Posted (edited)
  On 2/11/2019 at 1:18 PM, diesieben07 said:

What do these two methods do?

Expand  

those are custom classes that i got from some posts from persons who tried this wait i will send 'em:

 

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 edit: also cadiboo helped me greatly with this :=

Edited by Oscarita25
just crediting cadiboo
Posted (edited)
  On 2/11/2019 at 1:41 PM, Oscarita25 said:

 i am not sure how would i do that? 

Expand  

caugh ... caugh .....

oops.. forgot this in my whole code:
 

	@SubscribeEvent
	public static void onModelBakeEvent(final ModelBakeEvent event) {
		final IRegistry<ModelResourceLocation, IBakedModel> registry = event.getModelRegistry();

		injectModels(registry);
	}

 

thanks
@diesieben07

edit: wierd.. it actually changed nothing ?

Edited by Oscarita25
wohoo it still consists
Posted (edited)
  On 2/11/2019 at 2:37 PM, Meldexun said:

Yeah i was too fast and saw it right after clicking submit reply... Maybe try if vanilla minecraft textures are working.

Expand  

interesting .. i changed my textures to :
        "0": "blocks/iron_block",
        "1": "blocks/iron_block",
        "particle": "blocks/iron_block"
nothing changed the textures are still not showing :0

 

edit THEY DO SHOW !! ... it works with normal textures! (didn't reload the json before)

Edited by Oscarita25
Posted
  On 2/11/2019 at 2:42 PM, Oscarita25 said:

interesting .. i changed my textures to :
        "0": "blocks/iron_block",
        "1": "blocks/iron_block",
        "particle": "blocks/iron_block"
nothing changed the textures are still not showing :0

Expand  

I just tried your model as a regular item and it's showing perfectly. So the json seems fine.

Posted
  On 2/11/2019 at 2:51 PM, Meldexun said:

I mean when i load your model for my item it shows with texture. So something in your code seems wrong.

Expand  

i am actually not sure if it is really my code because if i use normal minecraft textures it shows (i edited what i said before)

Posted
  On 2/11/2019 at 3:02 PM, Oscarita25 said:

i am actually not sure if it is really my code because if i use normal minecraft textures it shows (i edited what i said before)

Expand  

actually it only doesn't work for the textures that has not been loaded by a item or anything like that before
... like i can load my textures i use for ANY item in my mod but not the ones i want to use for the model

Posted

The textures just haven't been loaded.  I don't know the exact procedure here, but you'd probably need to load them in during the TextureStitchEvent.

  • Like 1
Posted
  On 2/11/2019 at 6:41 PM, Corey said:

The textures just haven't been loaded.  I don't know the exact procedure here, but you'd probably need to load them in during the TextureStitchEvent.

Expand  

i figured that much myself! also thanks for pointing out the Event because thats what i've been searching for the last half hour XD

  • Like 1
Posted

@Corey thank you very much this was the solution! :D

btw this is the code i used to register the textures! 

	
	@SubscribeEvent
	public static void TextureStiching(TextureStitchEvent.Pre event) {
			TextureMap map = event.getMap();
			map.registerSprite(new ResourceLocation(Reference.MOD_ID,"tail/tailskincolour"));
			map.registerSprite(new ResourceLocation(Reference.MOD_ID,"tail/tailhaircolour"));
	}

 

  • Like 2

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