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Posted

I require a block to use both render passes. This is for an ore which i need the have two "layers" One being a stone background with the outline of the ore parts another being a semi transparent layer with the ore parts on.

My problem is that renderWorldBlock isnt being run therefore my block isnt rendering although renderInventoryBlock does run. I've tested this by putting in test outputs and only renderInventoryBlock seems to run. Here is my code for the oreRenderer

package mods.anotherWorld.common.dimension.tyteonblocks.render;

 

import mods.anotherWorld.client.ClientProxy;
import mods.anotherWorld.common.Base.GlobalIDs;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.common.FMLLog;

public class BlockSaltOreRenderer implements ISimpleBlockRenderingHandler {

        @Override
        public void renderInventoryBlock(Block block, int metadata, int modelID,
                        RenderBlocks renderer) {
        	FMLLog.warning("Inventory");
               
        }

        @Override
        public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
                        Block block, int modelId, RenderBlocks renderer) {
        	FMLLog.warning("World");
                return true;
        }

       
        @Override
        public boolean shouldRender3DInInventory() {
               
                return false;
        }

        @Override
        public int getRenderId() {
               
                return GlobalIDs.SaltOreRenderID;
        }

}

So im pretty stumped really. Anyone got any ideas why renderWorldBlock isn't running?

I'm Sparkst3r, that kid who makes Sphax textures.

Well hi there. :D

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