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Posted

ObjectHolder can be used 2 ways (it says so in the documentation).

Either put it above a class with your modid and have your field names match up with the resource path of your registry name, or put it on each field with the full registry name in string form.

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Posted (edited)

No you don’t. You have it on your main class with your modid, and you have it in fields with only resource paths in an inner class. I’m not sure how entity entry registry names are dealt with, but as a general rule a resource location without a domain is interpreted to have the domain “minecraft”. You need to have all your registry names in the proper format. 

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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Posted (edited)

Do i need to put theese five lines directly into the curly braces ofthe class it self?

 

but why the error log shows only the last of the five?

 

What exactly is the right format for my entity-registrynames?

actually they are just the names of the birds in all lower case and the same i wrote into the objectholders.

Edited by Drachenbauer
Posted
5 minutes ago, Drachenbauer said:

Do i need to put theese five lines directly into the curly braces ofthe class it self?

Not sure what you mean. You can

1) have objectholder on your class and name your fields after the registry path of your object

2) have objectholder on your fields with the full registry name of the object

7 minutes ago, Drachenbauer said:

but why the error log shows only the last of the five?

I’m not sure, debugging would probably be helpful. You can find where objectholder annotation lookups are applied by searching for “Holder lookups” with your IDE (text containing those words is logged every time objectholder is refreshed).

8 minutes ago, Drachenbauer said:

What exactly is the right format for my entity-registrynames?

I assume it would be <modid>:<name>, but avoid constructing Strings instead of ResourceLocations wherever possible. 

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted (edited)

for the registry names i need a sample, the best with one of my bird names and the path of my resources, because i don´t know exavtly, what signs i need to separate them.

Do i neet theese pointy braces, jou wrote in your answer?

Should it look like this: "<angrybirdsmod> <red>" inside the objectholder?

Edited by Drachenbauer
Posted

ResourceLocations as strings are in the from domain:path, <domain>:<path>, modid:name. The <> indicate that you need to replace them with actual values

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted (edited)

In the BlockInit i have the object-holders the same way, like i actually have in the Main-class.

one with the modid on top and ones with the registry-names of the blocks aat their lines.

And i did this there, because someone has shown me that as a sample, how they enter the blocks.

 

Must it be the path to the entity-class of my eitity?

The only thing about my entitys in the resource-location are the textures.

And they already are written in the renders of my entities.

al other stuff about them are java-files in the java-location.

Edited by Drachenbauer
  • 2 weeks later...
Posted
On 3/3/2019 at 3:56 PM, Drachenbauer said:

Than i can setup my entity-registrations the same way.

This is not how the forum works, we're here to help you learn, not give you copy-paste material.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

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The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

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For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

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...for Crashes and Runtime issues:

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Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

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Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

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  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
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Video:

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or alternately, 

 

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When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

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  1. Open a command prompt (CMD, Powershell, Terminal, etc).
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  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)

but it does not work in the spot, the vanilla-code-source told me, so i think, i have to place that call any where else, but i i don´t know, how to find out where.

I already tested it in all event-methodes, my main-class actually includes.

 

Just tell me, if i have to add another event-methode to my main-class for this, and if yes, wich one.

Edited by Drachenbauer
Posted (edited)

In my RenderHandler class i see the names of my Entity classes anf the Render classes of my entities in the methods there.

But now i think, do i need to change something there to get connections to the entity registrations in the Main-class?

Edited by Drachenbauer

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    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
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