Posted March 22, 20196 yr Hello, I have an inhouse mod that is really large and adds a ton of different kinds of things to the game. Lately I thought maybe I should release some of it because some pieces of it might interest other people too, but as it is right now, someone who wants a feature from the mod wouldn't necessarily want the remaining 99% of it. So, what is the best way to make it more modular? Extract pieces to completely separate mods? Or some way to use configuration files to enable/disable features? I still want to be able to easily develop it as a single project. Being able to configure it sounds easier since that would probably require less changes to the architecture and still let separate features to interact, but I'm not sure how other people do it.
March 22, 20196 yr This is tricky because you've already started development. If you were starting from scratch and planning on how to do it to begin with out would be easier (and the answer would be to break things into separate mods based on some quantifier). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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