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Posted (edited)

Create an screen overlay.

Subscribe to RenderGameOverlayEvent and do your rendering.

Edited by DavidM

Some tips:

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Posted
  On 3/25/2019 at 10:14 PM, DavidM said:

Create an screen overlay.

Subscribe to RenderGameOverlayEvent and do your rendering.

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I have created a basic gui that displays text on the screen. How should I go about getting an entities health when the player hovers over them? If not hover, how can I make health permanently show?

Posted
  On 3/26/2019 at 5:25 PM, Justin_Perry said:

I have created a basic gui that displays text on the screen. How should I go about getting an entities health when the player hovers over them? If not hover, how can I make health permanently show?

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That’s not what they meant, 

You can subscribe to the RenderLivingEvent and render your health bars there. There already a mod that does this https://minecraft.curseforge.com/projects/neat

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Posted (edited)

I thought you meant to create a custom health bar for the player...

 

  On 3/26/2019 at 5:25 PM, Justin_Perry said:

I have created a basic gui that displays text on the screen. How should I go about getting an entities health when the player hovers over them? If not hover, how can I make health permanently show?

Expand  

You are being rather vague.

If you meant to create a health bar that hovers on each EntityLiving, subscribe to RenderLivingEvent.

If you want to show the health of the mob the player is looking at as a screen overlay (like WAILA and DamageIndicator), do a ray trace to detect the entity the player is looking at and display its health on the GUI you've created.

Edited by DavidM

Some tips:

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Posted
  On 3/27/2019 at 2:51 AM, Cadiboo said:

That’s not what they meant, 

You can subscribe to the RenderLivingEvent and render your health bars there. There already a mod that does this https://minecraft.curseforge.com/projects/neat

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Thank you for your useless comment. I am not asking for code as you can clearly see, so I will reply to whoever is attempting to assist me when I get past a certain stage asking for more clarification and guidance. I am taking guidance and putting my spin on it. I understand there are mods that do this, I am attempting to make one big mod for my friends and I,  instead of downloading many mods that others have created. I have a friend who particularly does not like mods simply because they do not blend well and that is what I am here to accomplish. I appreciate your assistance, however, it is anything but. Have a great day.

Posted
  On 3/27/2019 at 3:31 AM, DavidM said:

I thought you meant to create a custom health bar for the player...

 

You are being rather vague.

If you meant to create a health bar that hovers on each EntityLiving, subscribe to RenderLivingEvent.

If you want to show the health of the mob the player is looking at as a screen overlay (like WAILA and DamageIndicator), do a ray trace to detect the entity the player is looking at and display its health on the GUI you've created.

Expand  

Sorry for being so vague, I am just trying to accomplish one thing with the easiest route. I think avoiding ray tracing is the way to go. I particularly like constant health bar or hearts above the entities while in range. I am looking into RenderLivingEvent. Thank you

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