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Posted

So here are my 2 classes (The block and tile entity)

 

Block

package com.biosystemstudios;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class CannonBlock extends Block implements ITileEntityProvider {

    private Icon blockTop;
    private Icon blockFront;
    private int xFront;
    private int zFront;
    private int yFront;
    private Entity player;
public CannonBlock(int ID) {
	super(ID, Material.iron);
	this.setCreativeTab(CreativeTabs.tabBlock);
}

    
    
    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new CannonTileEntity(par1World);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int l = par1World.getBlockId(par2, par3, par4 - 1);
            int i1 = par1World.getBlockId(par2, par3, par4 + 1);
            int j1 = par1World.getBlockId(par2 - 1, par3, par4);
            int k1 = par1World.getBlockId(par2 + 1, par3, par4);
            byte b0 = 3;

            if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
            {
                b0 = 3;
            }

            if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
            {
                b0 = 2;
            }

            if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
            {
                b0 = 5;
            }

            if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
            {
                b0 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
        }
    }

    public void onBlockPlacedBy(World par1World, int x, int y, int z, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        yFront = y;
        CannonTileEntity cannontileentity = (CannonTileEntity)par1World.getBlockTileEntity(x, y, z);
        
        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(x, y, z, 2, 2);
            xFront = x;
            zFront = z-1;
            if(cannontileentity != null){
            	cannontileentity.setFrontOfCannon(xFront, yFront, zFront);
            	cannontileentity.setFrontDirection("z", true);
            }
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(x, y, z, 5, 2);
            xFront = x+1;
            zFront = z;
            if(cannontileentity != null){
            	cannontileentity.setFrontOfCannon(xFront, yFront, zFront);
            	cannontileentity.setFrontDirection("x", false);
            }
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(x, y, z, 3, 2);
            xFront = x;
            zFront = z+1;
            if(cannontileentity != null){
            	cannontileentity.setFrontOfCannon(xFront, yFront, zFront);
            	cannontileentity.setFrontDirection("z", false);
            }
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(x, y, z, 4, 2);
            xFront = x-1;
            zFront = z;
            if(cannontileentity != null){
            	cannontileentity.setFrontOfCannon(xFront, yFront, zFront);
            	cannontileentity.setFrontDirection("x", true);
            }
        }
    }

    
@Override
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.blockIcon = par1IconRegister.registerIcon("et:cannonOther");
        this.blockFront = par1IconRegister.registerIcon("et:cannonFront");
        this.blockTop = par1IconRegister.registerIcon("et:cannonTop");
    }


    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
    {
    	/* 
    	 * par1 = 1 - Top
    	 * par1 = 0 - Bottom
    	 */
        return par1 == 1 ? this.blockTop : (par1 == 0 ? this.blockIcon : (par1 != par2 ? this.blockIcon : this.blockFront));
    }
    
    public void onBlockAdded(World par1World, int x, int y, int z)
    {
        super.onBlockAdded(par1World, x, y, z);
        this.setDefaultDirection(par1World, x, y, z);
    }
    
    public boolean onBlockActivated(World par1World, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
    	if (par1World.isRemote)
    	{
    		return true;
    	}else{
    		CannonTileEntity cannontileentity = (CannonTileEntity)par1World.getBlockTileEntity(x, y, z);
    		if(cannontileentity != null){
    			cannontileentity.powerOn();
    			if(cannontileentity.getPowered() == true){
    				player.sendChatToPlayer(cannontileentity.destroy());
    			}
    		}
	    return true;
       }
    }


}

 

TileEntity

package com.biosystemstudios;

import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class CannonTileEntity extends TileEntity{
private boolean powered;
private World world;
private int frontX;
private int frontY;
private int frontZ;
private long coolDownTime;
private String frontAxis;
private boolean negativeOnAxis;

public CannonTileEntity(World par1World){
	world = par1World;
}

/**
 * Reads a tile entity from NBT.
 */
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
	super.readFromNBT(par1NBTTagCompound);
	this.powered = par1NBTTagCompound.getBoolean("power");
	this.frontX = par1NBTTagCompound.getInteger("fx");
	this.frontY = par1NBTTagCompound.getInteger("fy");
	this.frontZ = par1NBTTagCompound.getInteger("fz");
	this.coolDownTime = par1NBTTagCompound.getLong("cdt");
	this.frontAxis = par1NBTTagCompound.getString("fa");
	this.negativeOnAxis = par1NBTTagCompound.getBoolean("na");   
}

/**
 * Writes a tile entity to NBT.
 */
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
	super.writeToNBT(par1NBTTagCompound);
	par1NBTTagCompound.setBoolean("power", this.powered);
	par1NBTTagCompound.setInteger("fx", frontX);
	par1NBTTagCompound.setInteger("fy", frontY);
	par1NBTTagCompound.setInteger("fz", frontZ);
	par1NBTTagCompound.setLong("cdt", coolDownTime);
	par1NBTTagCompound.setString("fa", this.frontAxis);
	par1NBTTagCompound.setBoolean("na", this.negativeOnAxis);
}

public boolean getPowered(){
	return powered;
}
public void powerOn(){
	powered = true;
}

public String destroy(){
	if(coolDownTime <= (world.getTotalWorldTime())){
		if(world.getBlockId(xCoord, yCoord-1, zCoord) == Block.obsidian.blockID){
			double Dir = 1.0;
			float power = 2.0f;

			if(negativeOnAxis){Dir = -1.0;}

			for(int steps = 1; steps < 256; steps++){
				if(steps<=3)
					power += 0.2f;
				if(frontAxis == "x")
					world.createExplosion(null, frontX + (steps*Dir), ((double)frontY)+0.5, frontZ, power, true);

				if(frontAxis == "z")
					world.createExplosion(null, frontX, frontY+0.5, ((double)frontZ) + (steps*Dir), power, true);

			}

			powered = false;
			coolDownTime = (world.getTotalWorldTime()) + 30*20;
			return "Fired Cannon, please wait " + getCoolDownTime() + " Seconds Before Using Again.";

		}else{
			return "Cannon needs an obsidian base to operate";
		}
	}else{
		return "Cannon Cooling down: "+getCoolDownTime() + " Seconds Left";
	}
}

public void setFrontOfCannon(int x, int y, int z){
	frontX = x;
	frontY = y;
	frontZ = z;
}

public void setFrontDirection(String axis, boolean nDirection){
	frontAxis = axis;
	negativeOnAxis = nDirection;
}

public long getCoolDownTime(){
	return (coolDownTime - world.getTotalWorldTime())/20;
}


}

 

It works fine when I first place the block down. The cool down timer works, the front of block values but when I save and quit and re-enter the world and right click the block it seems to have forgotten not only the cool down timer but also where the front of the block is (instantiated in my block class)

 

Not too sure what is going wrong. I think it may have something to do with my NBTTagCompound in my tile entity class but not quite sure

Bumper Cars!

Posted

I've been having a similar issue.  You're doing things a little differently than I am, but the solution will likely work for both of us.

 

Whatever it is.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I've been having a similar issue.  You're doing things a little differently than I am, but the solution will likely work for both of us.

 

Whatever it is.

 

It's strange because I'm using TileEntityNote (Tile Entity for the note block) as a reference but the solution is just not coming to me :P

Bumper Cars!

Posted

It's strange because I'm using TileEntityNote (Tile Entity for the note block) as a reference but the solution is just not coming to me :P

 

I was using another mod as a reference.  The sloped blocks one, actually (the source is up on Github, IIRC).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I was using another mod as a reference.  The sloped blocks one, actually (the source is up on Github, IIRC).

 

Hmmm considering you're having the same issue I think the both of us are just missing like 1-5 lines of code from making these NBT Tag things work lol

Bumper Cars!

Posted

Probably!

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I think this may be because the values after quit/load are not being propagated from the server side to the client.  I had a similar problem until I added:

public Packet getDescriptionPacket()
   {
   NBTTagCompound tag = new NBTTagCompound();
   this.writeToNBT(tag);
   return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, tag);
  }

and

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData packet)
{ This function looks similar to a readFromNBT function, Google some examples }

The first function is serverside, and the second is clientside. 

 

In my updateEntity, I also have a call (when necessary) to:

PacketDispatcher.sendPacketToAllPlayers(getDescriptionPacket());

it keeps things in sync between the server and client.  I didn't see an updateEntity in your code, so I don't know if that would be relevant to you.

Posted

I think this may be because the values after quit/load are not being propagated from the server side to the client.  I had a similar problem until I added:

public Packet getDescriptionPacket()
   {
   NBTTagCompound tag = new NBTTagCompound();
   this.writeToNBT(tag);
   return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, tag);
  }

and

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData packet)
{ This function looks similar to a readFromNBT function, Google some examples }

The first function is serverside, and the second is clientside. 

 

In my updateEntity, I also have a call (when necessary) to:

PacketDispatcher.sendPacketToAllPlayers(getDescriptionPacket());

it keeps things in sync between the server and client.  I didn't see an updateEntity in your code, so I don't know if that would be relevant to you.

 

Hmm can't seem to find anything on onDataPacket /:

Bumper Cars!

Posted

ok so here are some of the methods I added to hopefully fix my issue but alas it is still not working

 

public Packet getDescriptionPacket()
   {
   NBTTagCompound tag = new NBTTagCompound();
   this.writeToNBT(tag);
   return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, tag);
  }

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData packet)
{
	NBTTagCompound tag = packet.customParam1;
	this.powered = tag.getBoolean("power");
	this.frontX = tag.getInteger("fx");
	this.frontY = tag.getInteger("fy");
	this.frontZ = tag.getInteger("fz");
	this.coolDownTime = tag.getLong("cdt");
	this.frontAxis = tag.getString("fa");
	this.negativeOnAxis = tag.getBoolean("na"); 
	this.readFromNBT(tag);
}

 

/: this is starting to get extremely frustrating

Bumper Cars!

Posted

Ok, found the issue: You have the constructor CannonTileEntity(World). Don't do that.

Your TileEntity should not have a constructor (the world object is automatically set!). Otherwise Minecraft can't recreate your TE from disk.

 

Thank you thank you thank you xD that was the problem. It was the only thing preventing me from releasing this mod :P now time to prep for the release

Bumper Cars!

Posted

This helped me get solved too.  We were in fact both making the same mistakes!

 

width=800 height=449http://s8.postimg.org/f4ybhigdh/2013_03_29_20_54_34.png[/img]

 

Woo, mosaics!

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.NbtUtils; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.BlockTags; import net.minecraft.tags.DamageTypeTags; import net.minecraft.tags.FluidTags; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.util.TimeUtil; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityDimensions; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.NeutralMob; import net.minecraft.world.entity.Pose; import net.minecraft.world.entity.ai.attributes.AttributeInstance; import net.minecraft.world.entity.ai.attributes.AttributeModifier; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.goal.FloatGoal; import net.minecraft.world.entity.ai.goal.Goal; import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal; import net.minecraft.world.entity.ai.goal.MeleeAttackGoal; import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal; import net.minecraft.world.entity.ai.goal.WaterAvoidingRandomStrollGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.ai.goal.target.ResetUniversalAngerTargetGoal; import net.minecraft.world.entity.ai.targeting.TargetingConditions; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.ThrownPotion; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.alchemy.Potion; import net.minecraft.world.item.alchemy.PotionUtils; import net.minecraft.world.item.alchemy.Potions; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.ClipContext; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.pathfinder.BlockPathTypes; import net.minecraft.world.level.storage.loot.LootParams; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; public class EnderMan extends Monster implements NeutralMob { private static final UUID SPEED_MODIFIER_ATTACKING_UUID = UUID.fromString("020E0DFB-87AE-4653-9556-831010E291A0"); private static final AttributeModifier SPEED_MODIFIER_ATTACKING = new AttributeModifier(SPEED_MODIFIER_ATTACKING_UUID, "Attacking speed boost", (double)0.15F, AttributeModifier.Operation.ADDITION); private static final int DELAY_BETWEEN_CREEPY_STARE_SOUND = 400; private static final int MIN_DEAGGRESSION_TIME = 600; private static final EntityDataAccessor<Optional<BlockState>> DATA_CARRY_STATE = SynchedEntityData.defineId(EnderMan.class, EntityDataSerializers.OPTIONAL_BLOCK_STATE); private static final EntityDataAccessor<Boolean> DATA_CREEPY = SynchedEntityData.defineId(EnderMan.class, EntityDataSerializers.BOOLEAN); private static final EntityDataAccessor<Boolean> DATA_STARED_AT = SynchedEntityData.defineId(EnderMan.class, EntityDataSerializers.BOOLEAN); private int lastStareSound = Integer.MIN_VALUE; private int targetChangeTime; private static final UniformInt PERSISTENT_ANGER_TIME = TimeUtil.rangeOfSeconds(20, 39); private int remainingPersistentAngerTime; @Nullable private UUID persistentAngerTarget; public EnderMan(EntityType<? extends EnderMan> pEntityType, Level pLevel) { super(pEntityType, pLevel); this.setMaxUpStep(1.0F); this.setPathfindingMalus(BlockPathTypes.WATER, -1.0F); } protected void registerGoals() { this.goalSelector.addGoal(0, new FloatGoal(this)); this.goalSelector.addGoal(1, new EnderMan.EndermanFreezeWhenLookedAt(this)); this.goalSelector.addGoal(2, new MeleeAttackGoal(this, 1.0D, false)); this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D, 0.0F)); this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F)); this.goalSelector.addGoal(8, new RandomLookAroundGoal(this)); this.goalSelector.addGoal(10, new EnderMan.EndermanLeaveBlockGoal(this)); this.goalSelector.addGoal(11, new EnderMan.EndermanTakeBlockGoal(this)); this.targetSelector.addGoal(1, new EnderMan.EndermanLookForPlayerGoal(this, this::isAngryAt)); this.targetSelector.addGoal(2, new HurtByTargetGoal(this)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Endermite.class, true, false)); this.targetSelector.addGoal(4, new ResetUniversalAngerTargetGoal<>(this, false)); } public static AttributeSupplier.Builder createAttributes() { return Monster.createMonsterAttributes().add(Attributes.MAX_HEALTH, 40.0D).add(Attributes.MOVEMENT_SPEED, (double)0.3F).add(Attributes.ATTACK_DAMAGE, 7.0D).add(Attributes.FOLLOW_RANGE, 64.0D); } /** * Sets the active target the Goal system uses for tracking */ public void setTarget(@Nullable LivingEntity pLivingEntity) { AttributeInstance attributeinstance = this.getAttribute(Attributes.MOVEMENT_SPEED); if (pLivingEntity == null) { this.targetChangeTime = 0; this.entityData.set(DATA_CREEPY, false); this.entityData.set(DATA_STARED_AT, false); attributeinstance.removeModifier(SPEED_MODIFIER_ATTACKING); } else { this.targetChangeTime = this.tickCount; this.entityData.set(DATA_CREEPY, true); if (!attributeinstance.hasModifier(SPEED_MODIFIER_ATTACKING)) { attributeinstance.addTransientModifier(SPEED_MODIFIER_ATTACKING); } } super.setTarget(pLivingEntity); //Forge: Moved down to allow event handlers to write data manager values. } protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_CARRY_STATE, Optional.empty()); this.entityData.define(DATA_CREEPY, false); this.entityData.define(DATA_STARED_AT, false); } public void startPersistentAngerTimer() { this.setRemainingPersistentAngerTime(PERSISTENT_ANGER_TIME.sample(this.random)); } public void setRemainingPersistentAngerTime(int pTime) { this.remainingPersistentAngerTime = pTime; } public int getRemainingPersistentAngerTime() { return this.remainingPersistentAngerTime; } public void setPersistentAngerTarget(@Nullable UUID pTarget) { this.persistentAngerTarget = pTarget; } @Nullable public UUID getPersistentAngerTarget() { return this.persistentAngerTarget; } public void playStareSound() { if (this.tickCount >= this.lastStareSound + 400) { this.lastStareSound = this.tickCount; if (!this.isSilent()) { this.level().playLocalSound(this.getX(), this.getEyeY(), this.getZ(), SoundEvents.ENDERMAN_STARE, this.getSoundSource(), 2.5F, 1.0F, false); } } } public void onSyncedDataUpdated(EntityDataAccessor<?> pKey) { if (DATA_CREEPY.equals(pKey) && this.hasBeenStaredAt() && this.level().isClientSide) { this.playStareSound(); } super.onSyncedDataUpdated(pKey); } public void addAdditionalSaveData(CompoundTag pCompound) { super.addAdditionalSaveData(pCompound); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { pCompound.put("carriedBlockState", NbtUtils.writeBlockState(blockstate)); } this.addPersistentAngerSaveData(pCompound); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readAdditionalSaveData(CompoundTag pCompound) { super.readAdditionalSaveData(pCompound); BlockState blockstate = null; if (pCompound.contains("carriedBlockState", 10)) { blockstate = NbtUtils.readBlockState(this.level().holderLookup(Registries.BLOCK), pCompound.getCompound("carriedBlockState")); if (blockstate.isAir()) { blockstate = null; } } this.setCarriedBlock(blockstate); this.readPersistentAngerSaveData(this.level(), pCompound); } /** * Checks to see if this enderman should be attacking this player */ boolean isLookingAtMe(Player pPlayer) { ItemStack itemstack = pPlayer.getInventory().armor.get(3); if (net.minecraftforge.common.ForgeHooks.shouldSuppressEnderManAnger(this, pPlayer, itemstack)) { return false; } else { Vec3 vec3 = pPlayer.getViewVector(1.0F).normalize(); Vec3 vec31 = new Vec3(this.getX() - pPlayer.getX(), this.getEyeY() - pPlayer.getEyeY(), this.getZ() - pPlayer.getZ()); double d0 = vec31.length(); vec31 = vec31.normalize(); double d1 = vec3.dot(vec31); return d1 > 1.0D - 0.025D / d0 ? pPlayer.hasLineOfSight(this) : false; } } protected float getStandingEyeHeight(Pose pPose, EntityDimensions pSize) { return 2.55F; } /** * Called every tick so the entity can update its state as required. For example, zombies and skeletons use this to * react to sunlight and start to burn. */ public void aiStep() { if (this.level().isClientSide) { for(int i = 0; i < 2; ++i) { this.level().addParticle(ParticleTypes.PORTAL, this.getRandomX(0.5D), this.getRandomY() - 0.25D, this.getRandomZ(0.5D), (this.random.nextDouble() - 0.5D) * 2.0D, -this.random.nextDouble(), (this.random.nextDouble() - 0.5D) * 2.0D); } } this.jumping = false; if (!this.level().isClientSide) { this.updatePersistentAnger((ServerLevel)this.level(), true); } super.aiStep(); } public boolean isSensitiveToWater() { return true; } protected void customServerAiStep() { if (this.level().isDay() && this.tickCount >= this.targetChangeTime + 600) { float f = this.getLightLevelDependentMagicValue(); if (f > 0.5F && this.level().canSeeSky(this.blockPosition()) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) { this.setTarget((LivingEntity)null); this.teleport(); } } super.customServerAiStep(); } /** * Teleport the enderman to a random nearby position */ protected boolean teleport() { if (!this.level().isClientSide() && this.isAlive()) { double d0 = this.getX() + (this.random.nextDouble() - 0.5D) * 64.0D; double d1 = this.getY() + (double)(this.random.nextInt(64) - 32); double d2 = this.getZ() + (this.random.nextDouble() - 0.5D) * 64.0D; return this.teleport(d0, d1, d2); } else { return false; } } /** * Teleport the enderman to another entity */ boolean teleportTowards(Entity pTarget) { Vec3 vec3 = new Vec3(this.getX() - pTarget.getX(), this.getY(0.5D) - pTarget.getEyeY(), this.getZ() - pTarget.getZ()); vec3 = vec3.normalize(); double d0 = 16.0D; double d1 = this.getX() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.x * 16.0D; double d2 = this.getY() + (double)(this.random.nextInt(16) - 8) - vec3.y * 16.0D; double d3 = this.getZ() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.z * 16.0D; return this.teleport(d1, d2, d3); } /** * Teleport the enderman */ private boolean teleport(double pX, double pY, double pZ) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(pX, pY, pZ); while(blockpos$mutableblockpos.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockpos$mutableblockpos).blocksMotion()) { blockpos$mutableblockpos.move(Direction.DOWN); } BlockState blockstate = this.level().getBlockState(blockpos$mutableblockpos); boolean flag = blockstate.blocksMotion(); boolean flag1 = blockstate.getFluidState().is(FluidTags.WATER); if (flag && !flag1) { net.minecraftforge.event.entity.EntityTeleportEvent.EnderEntity event = net.minecraftforge.event.ForgeEventFactory.onEnderTeleport(this, pX, pY, pZ); if (event.isCanceled()) return false; Vec3 vec3 = this.position(); boolean flag2 = this.randomTeleport(event.getTargetX(), event.getTargetY(), event.getTargetZ(), true); if (flag2) { this.level().gameEvent(GameEvent.TELEPORT, vec3, GameEvent.Context.of(this)); if (!this.isSilent()) { this.level().playSound((Player)null, this.xo, this.yo, this.zo, SoundEvents.ENDERMAN_TELEPORT, this.getSoundSource(), 1.0F, 1.0F); this.playSound(SoundEvents.ENDERMAN_TELEPORT, 1.0F, 1.0F); } } return flag2; } else { return false; } } protected SoundEvent getAmbientSound() { return this.isCreepy() ? SoundEvents.ENDERMAN_SCREAM : SoundEvents.ENDERMAN_AMBIENT; } protected SoundEvent getHurtSound(DamageSource pDamageSource) { return SoundEvents.ENDERMAN_HURT; } protected SoundEvent getDeathSound() { return SoundEvents.ENDERMAN_DEATH; } protected void dropCustomDeathLoot(DamageSource pSource, int pLooting, boolean pRecentlyHit) { super.dropCustomDeathLoot(pSource, pLooting, pRecentlyHit); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { ItemStack itemstack = new ItemStack(Items.DIAMOND_AXE); itemstack.enchant(Enchantments.SILK_TOUCH, 1); LootParams.Builder lootparams$builder = (new LootParams.Builder((ServerLevel)this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, itemstack).withOptionalParameter(LootContextParams.THIS_ENTITY, this); for(ItemStack itemstack1 : blockstate.getDrops(lootparams$builder)) { this.spawnAtLocation(itemstack1); } } } public void setCarriedBlock(@Nullable BlockState pState) { this.entityData.set(DATA_CARRY_STATE, Optional.ofNullable(pState)); } @Nullable public BlockState getCarriedBlock() { return this.entityData.get(DATA_CARRY_STATE).orElse((BlockState)null); } /** * Called when the entity is attacked. */ public boolean hurt(DamageSource pSource, float pAmount) { if (this.isInvulnerableTo(pSource)) { return false; } else { boolean flag = pSource.getDirectEntity() instanceof ThrownPotion; if (!pSource.is(DamageTypeTags.IS_PROJECTILE) && !flag) { boolean flag2 = super.hurt(pSource, pAmount); if (!this.level().isClientSide() && !(pSource.getEntity() instanceof LivingEntity) && this.random.nextInt(10) != 0) { this.teleport(); } return flag2; } else { boolean flag1 = flag && this.hurtWithCleanWater(pSource, (ThrownPotion)pSource.getDirectEntity(), pAmount); for(int i = 0; i < 64; ++i) { if (this.teleport()) { return true; } } return flag1; } } } private boolean hurtWithCleanWater(DamageSource pSource, ThrownPotion pPotion, float pAmount) { ItemStack itemstack = pPotion.getItem(); Potion potion = PotionUtils.getPotion(itemstack); List<MobEffectInstance> list = PotionUtils.getMobEffects(itemstack); boolean flag = potion == Potions.WATER && list.isEmpty(); return flag ? super.hurt(pSource, pAmount) : false; } public boolean isCreepy() { return this.entityData.get(DATA_CREEPY); } public boolean hasBeenStaredAt() { return this.entityData.get(DATA_STARED_AT); } public void setBeingStaredAt() { this.entityData.set(DATA_STARED_AT, true); } public boolean requiresCustomPersistence() { return super.requiresCustomPersistence() || this.getCarriedBlock() != null; } static class EndermanFreezeWhenLookedAt extends Goal { private final EnderMan enderman; @Nullable private LivingEntity target; public EndermanFreezeWhenLookedAt(EnderMan pEnderman) { this.enderman = pEnderman; this.setFlags(EnumSet.of(Goal.Flag.JUMP, Goal.Flag.MOVE)); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.target = this.enderman.getTarget(); if (!(this.target instanceof Player)) { return false; } else { double d0 = this.target.distanceToSqr(this.enderman); return d0 > 256.0D ? false : this.enderman.isLookingAtMe((Player)this.target); } } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.enderman.getNavigation().stop(); } /** * Keep ticking a continuous task that has already been started */ public void tick() { this.enderman.getLookControl().setLookAt(this.target.getX(), this.target.getEyeY(), this.target.getZ()); } } static class EndermanLeaveBlockGoal extends Goal { private final EnderMan enderman; public EndermanLeaveBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() == null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(2000)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 1.0D + randomsource.nextDouble() * 2.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 2.0D); int k = Mth.floor(this.enderman.getZ() - 1.0D + randomsource.nextDouble() * 2.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); BlockPos blockpos1 = blockpos.below(); BlockState blockstate1 = level.getBlockState(blockpos1); BlockState blockstate2 = this.enderman.getCarriedBlock(); if (blockstate2 != null) { blockstate2 = Block.updateFromNeighbourShapes(blockstate2, this.enderman.level(), blockpos); if (this.canPlaceBlock(level, blockpos, blockstate2, blockstate, blockstate1, blockpos1) && !net.minecraftforge.event.ForgeEventFactory.onBlockPlace(enderman, net.minecraftforge.common.util.BlockSnapshot.create(level.dimension(), level, blockpos1), net.minecraft.core.Direction.UP)) { level.setBlock(blockpos, blockstate2, 3); level.gameEvent(GameEvent.BLOCK_PLACE, blockpos, GameEvent.Context.of(this.enderman, blockstate2)); this.enderman.setCarriedBlock((BlockState)null); } } } private boolean canPlaceBlock(Level pLevel, BlockPos pDestinationPos, BlockState pCarriedState, BlockState pDestinationState, BlockState pBelowDestinationState, BlockPos pBelowDestinationPos) { return pDestinationState.isAir() && !pBelowDestinationState.isAir() && !pBelowDestinationState.is(Blocks.BEDROCK) && !pBelowDestinationState.is(net.minecraftforge.common.Tags.Blocks.ENDERMAN_PLACE_ON_BLACKLIST) && pBelowDestinationState.isCollisionShapeFullBlock(pLevel, pBelowDestinationPos) && pCarriedState.canSurvive(pLevel, pDestinationPos) && pLevel.getEntities(this.enderman, AABB.unitCubeFromLowerCorner(Vec3.atLowerCornerOf(pDestinationPos))).isEmpty(); } } static class EndermanLookForPlayerGoal extends NearestAttackableTargetGoal<Player> { private final EnderMan enderman; /** The player */ @Nullable private Player pendingTarget; private int aggroTime; private int teleportTime; private final TargetingConditions startAggroTargetConditions; private final TargetingConditions continueAggroTargetConditions = TargetingConditions.forCombat().ignoreLineOfSight(); private final Predicate<LivingEntity> isAngerInducing; public EndermanLookForPlayerGoal(EnderMan pEnderman, @Nullable Predicate<LivingEntity> pSelectionPredicate) { super(pEnderman, Player.class, 10, false, false, pSelectionPredicate); this.enderman = pEnderman; this.isAngerInducing = (p_269940_) -> { return (pEnderman.isLookingAtMe((Player)p_269940_) || pEnderman.isAngryAt(p_269940_)) && !pEnderman.hasIndirectPassenger(p_269940_); }; this.startAggroTargetConditions = TargetingConditions.forCombat().range(this.getFollowDistance()).selector(this.isAngerInducing); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.pendingTarget = this.enderman.level().getNearestPlayer(this.startAggroTargetConditions, this.enderman); return this.pendingTarget != null; } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.aggroTime = this.adjustedTickDelay(5); this.teleportTime = 0; this.enderman.setBeingStaredAt(); } /** * Reset the task's internal state. Called when this task is interrupted by another one */ public void stop() { this.pendingTarget = null; super.stop(); } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean canContinueToUse() { if (this.pendingTarget != null) { if (!this.isAngerInducing.test(this.pendingTarget)) { return false; } else { this.enderman.lookAt(this.pendingTarget, 10.0F, 10.0F); return true; } } else { if (this.target != null) { if (this.enderman.hasIndirectPassenger(this.target)) { return false; } if (this.continueAggroTargetConditions.test(this.enderman, this.target)) { return true; } } return super.canContinueToUse(); } } /** * Keep ticking a continuous task that has already been started */ public void tick() { if (this.enderman.getTarget() == null) { super.setTarget((LivingEntity)null); } if (this.pendingTarget != null) { if (--this.aggroTime <= 0) { this.target = this.pendingTarget; this.pendingTarget = null; super.start(); } } else { if (this.target != null && !this.enderman.isPassenger()) { if (this.enderman.isLookingAtMe((Player)this.target)) { if (this.target.distanceToSqr(this.enderman) < 16.0D) { this.enderman.teleport(); } this.teleportTime = 0; } else if (this.target.distanceToSqr(this.enderman) > 256.0D && this.teleportTime++ >= this.adjustedTickDelay(30) && this.enderman.teleportTowards(this.target)) { this.teleportTime = 0; } } super.tick(); } } } static class EndermanTakeBlockGoal extends Goal { private final EnderMan enderman; public EndermanTakeBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() != null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(20)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 2.0D + randomsource.nextDouble() * 4.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 3.0D); int k = Mth.floor(this.enderman.getZ() - 2.0D + randomsource.nextDouble() * 4.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); Vec3 vec3 = new Vec3((double)this.enderman.getBlockX() + 0.5D, (double)j + 0.5D, (double)this.enderman.getBlockZ() + 0.5D); Vec3 vec31 = new Vec3((double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D); BlockHitResult blockhitresult = level.clip(new ClipContext(vec3, vec31, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman)); boolean flag = blockhitresult.getBlockPos().equals(blockpos); if (blockstate.is(BlockTags.ENDERMAN_HOLDABLE) && flag) { level.removeBlock(blockpos, false); level.gameEvent(GameEvent.BLOCK_DESTROY, blockpos, GameEvent.Context.of(this.enderman, blockstate)); this.enderman.setCarriedBlock(blockstate.getBlock().defaultBlockState()); } } } }  
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