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Posted (edited)

Block#setHarvestLevel

Note that the first parameter is a string and specifies the tool type (i.e. "pickaxe", "shovel").

Override Block#getHarvestTool and Block#getHarvestLevel.

Edited by DavidM

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Posted
1 minute ago, diesieben07 said:

Override getHarvestTool and getHarvestLevel in your block and return the appropriate values.

 

@DavidM That's for versions before 1.13.

give me a exemple, please

Posted (edited)
8 minutes ago, WARfree said:

give me a exemple, please

Please check out the javadoc of the two methods:

/**
 * Queries the class of tool required to harvest this block, if null is returned
 * we assume that anything can harvest this block.
 */
ToolType getHarvestTool(IBlockState state);

/**
 * Queries the harvest level of this item stack for the specified tool class,
 * Returns -1 if this tool is not of the specified type
 *
 * @return Harvest level, or -1 if not the specified tool type.
 */
int getHarvestLevel(IBlockState state);

 

Note that the ToolType class contains some static final values like PICKAXE and AXE. You might want to use one of its values for the return type.

 

As for harvest levels:

- Wood: 0

- Stone: 1

- Iron: 2

- Diamond: 3

- Gold: 0

Edited by DavidM

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
20 minutes ago, DavidM said:

Please check out the javadoc of the two methods:


/**
 * Queries the class of tool required to harvest this block, if null is returned
 * we assume that anything can harvest this block.
 */
ToolType getHarvestTool(IBlockState state);

/**
 * Queries the harvest level of this item stack for the specified tool class,
 * Returns -1 if this tool is not of the specified type
 *
 * @return Harvest level, or -1 if not the specified tool type.
 */
int getHarvestLevel(IBlockState state);

 

Note that the ToolType class contains some static final values like PICKAXE and AXE. You might want to use one of its values for the return type.

 

As for harvest levels:

- Wood: 0

- Stone: 1

- Iron: 2

- Diamond: 3

- Gold: 0

I don't understand...

Posted
28 minutes ago, diesieben07 said:

Override getHarvestTool and getHarvestLevel in your block and return the appropriate values.

This means to override  those two methods and return the values you want (if you don't know how to override methods you need to learn basic Java). The two methods are 

24 minutes ago, DavidM said:

ToolType getHarvestTool(IBlockState state);

and

24 minutes ago, DavidM said:

int getHarvestLevel(IBlockState state);

 

You can use vanilla's pre-made ToolTypes such as

24 minutes ago, DavidM said:

PICKAXE and AXE

 

Harvest levels are

25 minutes ago, DavidM said:

- Wood: 0

- Stone: 1

- Iron: 2

- Diamond: 3

- Gold: 0

 

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