Jump to content

Recommended Posts

Posted (edited)

Hello. I'm trying to make a custom tree. For now I maded the log(that extends BlockLog) and the leaves(extends BlockLeaves).

When I place the actual block game crashes saying it has not log axis ecc... 

Same for leaves.

How can I setup these things? I have seen a tutorial how to do it with metadata but i want a single item.

Thanks for the help.

Edited by nov4e
Posted

Post your code and the crash. You probably want to extend the base log and leaves classes rather than the vanilla ones that have the variants hardcoded

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

Well, I fixed this error. I just setted the blockstates with enum axis ec...

But I have another issue. First of all, these are the classes:

 

GenerateMysticTree, the tree WorldGenAbstractTree class.

Spoiler

package com.minecraft.exa.trees;

import java.util.Random;

import com.minecraft.exa.features.ModBlocks;

import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockVine;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;

public class GenerateMysticTree extends WorldGenAbstractTree
{
	
	private static final IBlockState DEFAULT_TRUNK = ModBlocks.MYSTIC_LOG.getDefaultState();
	private static final IBlockState DEFAULT_LEAF = ModBlocks.MYSTIC_LEAVES.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false));
	
	private final int minTreeHeight = 4;
	private final boolean vinesGrow = true;
	private final IBlockState metaWood = DEFAULT_TRUNK;
	private final IBlockState metaLeaves = DEFAULT_LEAF;

	public GenerateMysticTree()
	{
		super(false);
	}

	@Override
	public boolean generate(World world, Random rand, BlockPos pos)
	{
		int i = rand.nextInt(3) + this.minTreeHeight;
		boolean flag = true;

		if (pos.getY() >= 1 && pos.getY() + i + 1 <= world.getHeight())
		{
			for (int j = pos.getY(); j <= pos.getY() + 1 + i; ++j)
			{
				int k = 1;

				if (j == pos.getY())
				{
					k = 0;
				}

				if (j >= pos.getY() + 1 + i - 2)
				{
					k = 2;
				}

				BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

				for (int l = pos.getX() - k; l <= pos.getX() + k && flag; ++l)
				{
					for (int i1 = pos.getZ() - k; i1 <= pos.getZ() + k && flag; ++i1)
					{
						if (j >= 0 && j < world.getHeight())
						{
							if (!this.isReplaceable(world,blockpos$mutableblockpos.setPos(l, j, i1)))
							{
								flag = false;
							}
						}
						else
						{
							flag = false;
						}
					}
				}
			}

			if (!flag)
			{
				return false;
			}
			else
			{
				IBlockState state = world.getBlockState(pos.down());

				if (state.getBlock().canSustainPlant(state, world, pos.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling)Blocks.SAPLING) && pos.getY() < world.getHeight() - i - 1)
				{
					this.setDirtAt(world, pos.down());
					int k2 = 3;
					int l2 = 0;

					for (int i3 = pos.getY() - 3 + i; i3 <= pos.getY() + i; ++i3)
					{
						int i4 = i3 - (pos.getY() + i);
						int j1 = 1 - i4 / 2;

						for (int k1 = pos.getX() - j1; k1 <= pos.getX() + j1; ++k1)
						{
							int l1 = k1 - pos.getX();

							for (int i2 = pos.getZ() - j1; i2 <= pos.getZ() + j1; ++i2)
							{
								int j2 = i2 - pos.getZ();

								if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0)
								{
									BlockPos blockpos = new BlockPos(k1, i3, i2);
									state = world.getBlockState(blockpos);

									if (state.getBlock().isAir(state, world, blockpos) || state.getBlock().isLeaves(state, world, blockpos) || state.getMaterial() == Material.VINE)
									{
										this.setBlockAndNotifyAdequately(world, blockpos, this.metaLeaves);
									}
								}
							}
						}
					}

					for (int j3 = 0; j3 < i; ++j3)
					{
						BlockPos upN = pos.up(j3);
						state = world.getBlockState(upN);

						if (state.getBlock().isAir(state, world, upN) || state.getBlock().isLeaves(state, world, upN) || state.getMaterial() == Material.VINE)
						{
							this.setBlockAndNotifyAdequately(world, pos.up(j3), this.metaWood);

							if (this.vinesGrow && j3 > 0)
							{
								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(-1, j3, 0)))
								{
									this.addVine(world, pos.add(-1, j3, 0), BlockVine.EAST);
								}

								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(1, j3, 0)))
								{
									this.addVine(world, pos.add(1, j3, 0), BlockVine.WEST);
								}

								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(0, j3, -1)))
								{
									this.addVine(world, pos.add(0, j3, -1), BlockVine.SOUTH);
								}

								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(0, j3, 1)))
								{
									this.addVine(world, pos.add(0, j3, 1), BlockVine.NORTH);
								}
							}
						}
					}

					if (this.vinesGrow)
					{
						for (int k3 = pos.getY() - 3 + i; k3 <= pos.getY() + i; ++k3)
						{
							int j4 = k3 - (pos.getY() + i);
							int k4 = 2 - j4 / 2;
							BlockPos.MutableBlockPos blockpos$mutableblockpos1 = new BlockPos.MutableBlockPos();

							for (int l4 = pos.getX() - k4; l4 <= pos.getX() + k4; ++l4)
							{
								for (int i5 = pos.getZ() - k4; i5 <= pos.getZ() + k4; ++i5)
								{
									blockpos$mutableblockpos1.setPos(l4, k3, i5);

									state = world.getBlockState(blockpos$mutableblockpos1);
									if (state.getBlock().isLeaves(state, world, blockpos$mutableblockpos1))
									{
										BlockPos blockpos2 = blockpos$mutableblockpos1.west();
										BlockPos blockpos3 = blockpos$mutableblockpos1.east();
										BlockPos blockpos4 = blockpos$mutableblockpos1.north();
										BlockPos blockpos1 = blockpos$mutableblockpos1.south();

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos2))
										{
											this.addHangingVine(world, blockpos2, BlockVine.EAST);
										}

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos3))
										{
											this.addHangingVine(world, blockpos3, BlockVine.WEST);
										}

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos4))
										{
											this.addHangingVine(world, blockpos4, BlockVine.SOUTH);
										}

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos1))
										{
											this.addHangingVine(world, blockpos1, BlockVine.NORTH);
										}
									}
								}
							}
						}

					}

					return true;
				}
				else
				{
					return false;
				}
			}
		}
		else
		{
			return false;
		}
	}

	private void addVine(World worldIn, BlockPos pos, PropertyBool prop)
	{
		this.setBlockAndNotifyAdequately(worldIn, pos, Blocks.VINE.getDefaultState().withProperty(prop, Boolean.valueOf(true)));
	}

	private void addHangingVine(World worldIn, BlockPos pos, PropertyBool prop)
	{
		this.addVine(worldIn, pos, prop);
		int i = 4;

		for (pos = pos.down(); worldIn.isAirBlock(pos) && i > 0; --i)
		{
			this.addVine(worldIn, pos, prop);
			pos = pos.down();
		}
	}
}	
	

 

MysticSaplingWood, The sapling class:

Spoiler

package com.minecraft.exa.block;

import java.util.Random;

import com.minecraft.exa.trees.GenerateMysticTree;

import net.minecraft.block.BlockBush;
import net.minecraft.block.IGrowable;
import net.minecraft.block.SoundType;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.event.terraingen.TerrainGen;

public class MysticSaplingWood extends BlockBush implements IGrowable
{
	
	public static final PropertyInteger STAGE = PropertyInteger.create("stage", 0, 1);
	protected static final AxisAlignedBB SAPLING_AABB = new AxisAlignedBB(0.09999999403953552D, 0.0D, 0.09999999403953552D, 0.8999999761581421D, 0.800000011920929D, 0.8999999761581421D);	

	private static final String name = "sapling";
	
	public MysticSaplingWood() 
	{
		this.setRegistryName(name);
		this.setUnlocalizedName(name);
		
		this.setSoundType(SoundType.PLANT);
		
		this.setDefaultState(this.blockState.getBaseState().withProperty(STAGE, Integer.valueOf(0)));
	}
	
	@Override
	public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
	{
		return SAPLING_AABB;
	}
	
	@Override
	public boolean isOpaqueCube(IBlockState state) 
	{
		return false;
	}
	
	@Override
	public boolean isFullCube(IBlockState state) 
	{
		return false;
	}
	
	@Override
	public int damageDropped(IBlockState state)
	{
		return 0;
	}
	
	@Override
	public void updateTick(World world, BlockPos pos, IBlockState state, Random random)
	{
		if (!world.isRemote)
		{
			this.checkAndDropBlock(world, pos, state);
			if (world.getLightFromNeighbors(pos.up()) >= 9 && random.nextInt(7) == 0)
			{
 
			}
		}
	}

	@Override
	public boolean canGrow(World world, BlockPos pos, IBlockState state, boolean isClient)
	{
		return true;
	}

	@Override
	public boolean canUseBonemeal(World world, Random rand, BlockPos pos, IBlockState state)
	{
		return (double)world.rand.nextFloat() < 0.45D;
	}

	@Override
	protected boolean canSustainBush(IBlockState state) 
	{
		return state.getBlock() == Blocks.GRASS || state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.FARMLAND;
	}
	
	public static void generateTree(World world, Random rand, BlockPos pos, IBlockState state)
	{
		if (!TerrainGen.saplingGrowTree(world, rand, pos)) return;
		WorldGenerator worldgenerator = (WorldGenerator)(rand.nextInt(10) == 0 ? new GenerateMysticTree() : new GenerateMysticTree());
		int i, j = 0;
		boolean flag =false;
		
		
		IBlockState air = Blocks.AIR.getDefaultState();
		
		if(flag)
		{
			world.setBlockState(pos.add(0,0,0), air, 4);
			world.setBlockState(pos.add(1,0,0), air, 4);
			world.setBlockState(pos.add(0,0,1), air, 4);
			world.setBlockState(pos.add(1,0,0), air, 4);
		}
		else
		{
			world.setBlockState(pos, air, 4);
		}
		
		if(worldgenerator.generate(world, rand, pos))
		{
			if(flag)
			{
				world.setBlockState(pos.add(0,0,0), air, 4);
				world.setBlockState(pos.add(1,0,0), air, 4);
				world.setBlockState(pos.add(0,0,1), air, 4);
				world.setBlockState(pos.add(1,0,0), air, 4);
			}
			else
			{
				world.setBlockState(pos, air, 4);
			}
		}
	}
	
	@Override
	public void grow(World world, Random rand, BlockPos pos, IBlockState state)
	{
		if(((int)state.getValue(STAGE).intValue() == 0))
		{
			world.setBlockState(pos, state.cycleProperty(STAGE), 4);
		} 
		else
		{
			this.generateTree(world, rand, pos, state);
		}
	}

	@Override
	public IBlockState getStateFromMeta(int meta)
	{
		return this.getDefaultState().withProperty(STAGE, Integer.valueOf((meta & 8) >> 3));
	}

	@Override
	public int getMetaFromState(IBlockState state)
	{
		int i = 0;
		i = i | ((Integer)state.getValue(STAGE)).intValue() << 3;
		return i;
	}
	
	@Override
	protected BlockStateContainer createBlockState()
	{
		return new BlockStateContainer(this, new IProperty[] { STAGE });
	}
	
}

 

 

The issue is that when the sapling grows it doesnt grows but theres a crash:

Quote

[15:12:02] [Server thread/FATAL] [minecraft/MinecraftServer]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NoClassDefFoundError: Could not initialize class com.minecraft.exa.trees.GenerateMysticTree
	at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_191]
	at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_191]
	at net.minecraft.util.Util.runTask(Util.java:54) [Util.class:?]
	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:798) [MinecraftServer.class:?]
	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
	at java.lang.Thread.run(Unknown Source) [?:1.8.0_191]
Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.minecraft.exa.trees.GenerateMysticTree
	at com.minecraft.exa.block.MysticSaplingWood.generateTree(MysticSaplingWood.java:100) ~[MysticSaplingWood.class:?]
	at com.minecraft.exa.block.MysticSaplingWood.grow(MysticSaplingWood.java:144) ~[MysticSaplingWood.class:?]
	at net.minecraft.item.ItemDye.applyBonemeal(ItemDye.java:131) ~[ItemDye.class:?]
	at net.minecraft.item.ItemDye.onItemUse(ItemDye.java:62) ~[ItemDye.class:?]
	at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:876) ~[ForgeHooks.class:?]
	at net.minecraft.item.ItemStack.onItemUse(ItemStack.java:200) ~[ItemStack.class:?]
	at net.minecraft.server.management.PlayerInteractionManager.processRightClickBlock(PlayerInteractionManager.java:518) ~[PlayerInteractionManager.class:?]
	at net.minecraft.network.NetHandlerPlayServer.processTryUseItemOnBlock(NetHandlerPlayServer.java:769) ~[NetHandlerPlayServer.class:?]
	at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(CPacketPlayerTryUseItemOnBlock.java:68) ~[CPacketPlayerTryUseItemOnBlock.class:?]
	at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(CPacketPlayerTryUseItemOnBlock.java:13) ~[CPacketPlayerTryUseItemOnBlock.class:?]
	at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?]
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_191]
	at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_191]
	at net.minecraft.util.Util.runTask(Util.java:53) ~[Util.class:?]
	... 5 more

 

Thanks for all the help given. 

Posted
2 minutes ago, diesieben07 said:

Does this crash happen in the development environment? Or in normal Minecraft?

In the test client in eclipse, also in the debug client.

Posted
3 minutes ago, diesieben07 said:

What is a "test client" or "debug client"?

Developing Enviroment.

Just now I tried to rename the package, still not work.

 

Thanks for the help.

Posted
9 hours ago, diesieben07 said:

The crash you reported does not happen with that repository. Instead I get a NullPointerException, because you never assign a value to ModBlocks.MYSTIC_LOG, but try to use it.

In ModBlocks I assigned MYSTIC_LOG to new MysticLogWood() (line 31)

Posted

1. Update your repo.

2. "exa" is not a good mod id; 3 characters long name can cause conflicts.

3. This method is unnecessary; just do something like:

modBlocks.add(STATIC_BLOCK_HOLDER = new MyBlockThingy("blah"));

4. These loggings at info level are pointless; the player doesn't care what state mods are at, and logging random stuff at info level can clog up the log easily.

  • Like 1

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
1 minute ago, DavidM said:

modBlocks.add(STATIC_BLOCK_HOLDER = new MyBlockThingy("blah"));

@ObjectHolder instead pls

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
38 minutes ago, DavidM said:

1. Update your repo.

Its updated

 

38 minutes ago, DavidM said:

2. "exa" is not a good mod id; 3 characters long name can cause conflicts.

Just why. There are no mods called exa

39 minutes ago, DavidM said:

This method is unnecessary; just do something like:


modBlocks.add(STATIC_BLOCK_HOLDER = new MyBlockThingy("blah"));

Why do I have to do that? Its just the same thing.

40 minutes ago, DavidM said:

4. These loggings at info level are pointless; the player doesn't care what state mods are at, and logging random stuff at info level can clog up the log easily.

I will remove them, its just for help me while developing.

Posted
25 minutes ago, nov4e said:

Just why. There are no mods called exa

3 letters is still a bit too short to be unique. I also have no idea what “exa” means - you should be able to look at the modid and get a rough understanding of what the mod does & the modid and mod name should be really similar.

27 minutes ago, nov4e said:

Why do I have to do that? Its just the same thing.

Do you know what @ObjectHolder is? Do you know what static initialisers are? Do you know why static initialisers are bad for Modding? Well, here’s a paragraph explaining all of them.

 

Bad and improper registration code is the leading cause of bad and/or broken mods. These bad/broken mods can also break other mods that are doing everything right *and* improper registration stops Forge from being able to implement useful new features. These features that could be implemented by Forge include dynamically reloading the registries (adding/removing items while the game is running) and even adding/removing entire mods without restarting the game. Forge has wanted to enable these features for more than 4 years now, but mods that do their registration in the wrong way has been stopping this from happening.

For Forge to be able to do this (and for registry replacements to work properly) Mods need to instantiate and register their objects in the correct registry event. They also need to use references to their objects that can change as mods are loaded & unloaded (and registry replacements are activated/deactivated). Mods can do this by using the @ObjectHolder annotation (which automatically fills fields with the appropriate values after each registry event fires) or manually by setting their fields after all other registration has been done (by subscribing to the registry event and running after everything else). Mods that create and/or register their objects with static initialisers stop Forge from being able to do cool stuff AND they can break unexpectedly and uncontrollably if/when their registration classes are loaded before the expected time (you have no control over when your classes are loaded). Static initialisers are initialising objects inside a “static {}” block or doing “static Object object = new Object();” in a class.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
56 minutes ago, nov4e said:

Just why. There are no mods called exa

This is not original but:

TiC is the name of a mod; its mod ID is tconstruct.

IC2 is the name of a mod; its mod ID is industrialcraft2.

 

58 minutes ago, nov4e said:

Why do I have to do that? Its just the same thing.

Creating an extra method just to assign a reference to a variable is unwise (considering memory usage, code readability and design pattern), especially when the Java language's syntax allows you to do it inline.

 

10 minutes ago, nov4e said:

But how can I fix the problem related to the tree gen?

Please update your crash log; the old one no longer applies to your updated repo (line numbers have changed).

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
11 minutes ago, DavidM said:

Please update your crash log; the old one no longer applies to your updated repo (line numbers have changed).

Everything is fixed now. Setting the @ObjectHolder now for some reason works

Posted (edited)

1. I'm pretty sure the string given to @ObjectHolder should include the mod id of your mod to avoid conflict.

2. Personally, I would avoid storing references to the same block in both a static field and a list; only one of them is needed (preferably the static field with @ObjectHolder).

3.

Quote

withProperty(STAGE, Integer.valueOf(0)))

Quote

withProperty(DECAYABLE, Boolean.valueOf(true)))

Wut? I’m pretty sure you can just use literals here.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
9 hours ago, DavidM said:

Wut? I’m pretty sure you can just use literals here.

You can, but vanilla uses boxed values because it was written before autoboxing was a thing. 

  • Like 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
30 minutes ago, diesieben07 said:

Vanilla does not used boxed values. But vanilla code is decompiled, so autoboxing (which is done by the Java compiler) cannot be distinguished from manual boxing.

TIL. I thought autoboxing was done by the JVM for some reason. It makes a lot more sense that it’s the compiler though.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.