MisterGamer _ Posted April 26, 2019 Posted April 26, 2019 (edited) Hi everyone, I would have gotten the index of a player's inventory space if it contains a certain item. I looked a bit if there was something that solved my problem, but I didn't find anything. Thank you all! Edited April 27, 2019 by MisterGamer _ Solved mark removed Quote
DavidM Posted April 26, 2019 Posted April 26, 2019 (edited) Iterate through player.inventory and record the index when the ItemStack is what you want. Hint (pseudocode) : Spoiler for (int i = 0; i < player.inventory.getSizeInventory(); i++): if player.inventory.getStackInSlot(i) is what ya want: do stuff with i; EDIT: Just realized that this is already solved... Edited April 27, 2019 by DavidM Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
MisterGamer _ Posted April 27, 2019 Author Posted April 27, 2019 5 hours ago, DavidM said: Iterate through player.inventory and record the index when the ItemStack is what you want. Hint (pseudocode) : Hide contents for (int i = 0; i < player.inventory.getSizeInventory(); i++): if player.inventory.getStackInSlot(i) is what ya want: do stuff with i; EDIT: Just realized that this is already solved... Thanks, I labeled it as solved, but I didn't find something helpful... After The School i will try it. Quote
MisterGamer _ Posted April 27, 2019 Author Posted April 27, 2019 13 hours ago, DavidM said: Iterate through player.inventory and record the index when the ItemStack is what you want. Hint (pseudocode) : Hide contents for (int i = 0; i < player.inventory.getSizeInventory(); i++): if player.inventory.getStackInSlot(i) is what ya want: do stuff with i; EDIT: Just realized that this is already solved... Ok, I tried but it doesn't work... Quote
DavidM Posted April 27, 2019 Posted April 27, 2019 2 minutes ago, MisterGamer _ said: Ok, I tried but it doesn't work... 1. Define "doesn't work". 2. Post your code. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
MisterGamer _ Posted April 27, 2019 Author Posted April 27, 2019 Just now, DavidM said: 1. Define "doesn't work". 2. Post your code. Ok, here it is: @Override protected void actionPerformed(GuiButton button) throws IOException { if(button.id == 1) { Minecraft.getMinecraft().player.sendChatMessage("Click on the button of the item you want to craft."); Minecraft.getMinecraft().player.sendChatMessage("At the amount of items you should receive, there are some extra items! Enjoy the prize."); }else if(button.id == 2) { for(int i = 0; i < Minecraft.getMinecraft().player.inventory.getSizeInventory(); i++) { if(Minecraft.getMinecraft().player.inventory.getStackInSlot(i).equals(new ItemStack(ModItems.MYSTICAL_POWDER, 3))) { Minecraft.getMinecraft().player.inventory.addItemStackToInventory(new ItemStack(ModItems.MYSTICAL_INGOT)); Minecraft.getMinecraft().player.inventory.decrStackSize(i, 3); } } }else if(button.id == 3) { for(int i = 0; i < Minecraft.getMinecraft().player.inventory.getSizeInventory(); i++) { if(Minecraft.getMinecraft().player.inventory.getStackInSlot(i).equals(new ItemStack(ModItems.MYSTICAL_INGOT, 3))) { Minecraft.getMinecraft().player.inventory.addItemStackToInventory(new ItemStack(ModItems.MYSTICAL_FUEL)); Minecraft.getMinecraft().player.inventory.decrStackSize(i, 3); } } } } Quote
DavidM Posted April 27, 2019 Posted April 27, 2019 (edited) You cannot manipulate the player’s inventory on the client side. Send a packet to the server when the button is clicked and perform the inventory editing on the server. Edited April 27, 2019 by DavidM Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
MisterGamer _ Posted April 27, 2019 Author Posted April 27, 2019 1 minute ago, DavidM said: You cannot manipulate the player’s inventory on the client side. So what should I do to manipulate the player's inventory on the server side? Quote
DavidM Posted April 27, 2019 Posted April 27, 2019 21 minutes ago, MisterGamer _ said: So what should I do to manipulate the player's inventory on the server side? See my revised post: 23 minutes ago, DavidM said: Send a packet to the server when the button is clicked and perform the inventory editing on the server. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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