Jump to content

Recommended Posts

Posted

Hi everybody,

 

I started multiple world with Minecraft 1.13.2 & Forge 25.0.141/147/149/191 and wheat seed doesn't drop from regular and tall grass.

 

Any idea ?

 

Thx,

 

Olfgrond

Posted (edited)

Hi,

 

After 2 hours playing on a new map, i reached to drop two of them. It seems that the drop rate change after deploying Forge.

 

Olfgrond

Edited by olfgrond
  • 3 weeks later...
Posted

I love Forge too, which is why I started helping.

 

As I understand it, the idea was not to make any changes which would have to be undone for 1.14.x and therefore, hopefully, make it quicker for forge 1.14.x to be released.

Posted

Interesting, seems to of slipped through the cracks. With 1.13.2 being a transitional version and 1.14 right around the corner im not gunna spend to much time on this as it should be moot with 1.14's changes.

May be worth just nuking our patches related to this in 1.13.2 to keep vanilla compatibility.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

No idea what you're saying, but as a temporary fix for 1.13 until we remove it in 1.14 I added the vanilla entry to the seed list.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Inconsistencies, make it hard to help:

1. When 'helping' on the forum following the rules as I know it, answering simple questions or reminding people to post logs in a certain way. The someone more senior comes along and helps anyway. Change it from a rule to a guideline or something and then let us all know, maybe by posting it in writing somewhere.

 

2. Testing forge. Being involved in reporting issues found during testing, 1.13.x was frustrating. The grass seed one was mentioned multiple times from very early and nothing happened. The beta was released with almost no mobs and one or maybe two people commented. You want more testers, ones that actually notice when no land based mobs spawn, help make the feed back process work. Decide where they need to be reported and come up with a label or format that makes the most of their value and allows others to add their tests of the same issue.

 

3. Generally knowing what is going on with development of Forge, I found out most of what I knew from comments in obscure PRs. The link to your document in the header on the forum is a great idea but also think of a less technical, more player oriented version that can be copy and pasted to answer any questions about 1.14.x.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
    • Crashes the server when trying to start. Error code -1. Log  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.