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Posted (edited)

I was playing a modpack (Sky Factory 4), and the amount of "Bonsai Pot", a tile entity whose TESR is expensive, is causing severe performance issue on the client side.

Someone has already made a PR that adds a config to disable the rendering; however, the PR was not accepted.

Therefore, I am wondering if it is possible to make a new mod to "unbind", or disable, certain TESR from a tile entity.

How would I disable certain TESRs?

Edited by DavidM

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Posted (edited)

I've created a prototype of this: https://github.com/davidmaamoaix/StopRender/blob/master/src/main/java/cn/davidma/stoprender/StopRender.java.

I've tested this with vanilla chest and ender chest, and received promising results.

However, is this code going to cause any problems?

Edited by DavidM

Some tips:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted

It’s sounds like the author should really fix their code

  • Like 1

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Posted
13 minutes ago, loordgek said:

DavidM IS the author

No, he's the author of some code to unbind the TESR, not the author of Bonsai Trees.  But looking at the github issue, the Bonsai Trees author is looking into the performance issues.

 

@DavidM The unbinding code looks fine on the face of it, having looked at TileEntityRendererDispatcher, but I'd recommend testing it with Bonsai Trees and as many other mods as is feasible.

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