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[1.12.2] Different entity textures and models for one class


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Posted

Hello!

In my mod I want to add entities which have types such as: male, female and child. But how can I set model renderer and texture for different states of entity?

For example I want to have an EntityDuck class. To render it I want to have a DuckMaleRender, DuckFemaleRender and DuckChildRender. As models I want ModelDuckMale, ModelDuckFemale, ModelDuckChild. All these models must have different textures.

If I breed DuckMale and DuckFemale it must give DuckChild. Then if time will come DuckChild will become female or male. How to do it?

Please, help!

Posted

Use one entity renderer.

The entity is passed into the doRender method in the parameter; use the entity to determine which model to render.

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