Posted April 29, 20196 yr I'm trying to create an ore that drops as an item when broken (i.e. diamond_ore -> diamonds). I've tried adapting existing methods from 1.12 documentation and that doesn't work, obviously. However, looking through the Block.class, everything appears deprecated and the override annotation doesn't seem to work in this case (I know, you shouldn't override deprecated methods bc that doesn't work, yada yada). Any work-arounds for this yet, or is this something that'll have to wait until forge is fully released? Edited April 29, 20196 yr by Sauuuuucey
April 29, 20196 yr Have you tried looking at the BlockDiamondOre class? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 29, 20196 yr Author 1 hour ago, Draco18s said: Have you tried looking at the BlockDiamondOre class? I couldn't find that class specifically, but I found BlockRedstoneOre class and worked from there taking pieces from that and BlockOre class. Here's my code: Spoiler public class BlockOre extends Block { public BlockOre(Block.Properties builder) { super(builder); } public IItemProvider getItemDropped(IBlockState state, World worldIn, BlockPos pos, int fortune) { if (this == BlockList.salt_ore) { return ItemList.salt; } return null; } @Override public int getItemsToDropCount(IBlockState state, int fortune, World worldIn, BlockPos pos, Random random) { return this.quantityDropped(state, random) + random.nextInt(fortune + 1); } @Override public int quantityDropped(IBlockState state, Random random) { return 1; } @Override public void dropBlockAsItemWithChance(IBlockState state, World worldIn, BlockPos pos, float chancePerItem, int fortune) { super.dropBlockAsItemWithChance(state, worldIn, pos, chancePerItem, fortune); if (false && this.getItemDropped(state, worldIn, pos, fortune) != this) { int i = 1 + worldIn.rand.nextInt(5); this.dropXpOnBlockBreak(worldIn, pos, i); } } @Override public int getExpDrop(IBlockState state, net.minecraft.world.IWorldReader world, BlockPos pos, int fortune) { if (!(world instanceof World) || getItemDropped(state, (World)world, pos, fortune) != this) return 1 + RANDOM.nextInt(5); return 0; } } Everything seems to work when I tested it in-game. Hope this helps for anyone else stuck on this!
April 30, 20196 yr On 4/28/2019 at 11:22 PM, Sauuuuucey said: BlockRedstoneOre Also works, yes. The point here was to get you to think, "Where does vanilla do this?" and go find it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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