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Posted

So, I need a way to create an Item that when right-clicked, opens an inventory.  The inventory Needs to store a special only a special type of item. Is there a tutorial that explains this?

Posted

Attach an IItemHandler capability to your item.

Read: https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/

Then, create a GUI (and a container) for the item's inventory and open it in Item#onItemUse.

 

  On 5/1/2019 at 1:22 AM, Jigokusaru said:

The inventory Needs to store a special only a special type of item

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You can create a custom Slot class and override the canAccept (can't remember the spelling) method to check if the ItemStacks to be inserted match your criteria  and use it as the slots in your container.

Some tips:

  Reveal hidden contents

 

Posted
  On 5/1/2019 at 1:51 AM, DavidM said:

Attach an IItemHandler capability to your item.

Read: https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/

Then, create a GUI (and a container) for the item's inventory and open it in Item#onItemUse.

 

You can create a custom Slot class and override the canAccept (can't remember the spelling) method to check if the ItemStacks to be inserted match your criteria  and use it as the slots in your container.

Expand  

I'm not finding the canAccept method, and I'm not sure how to create a GUI.

Posted
  On 5/1/2019 at 2:51 AM, Jigokusaru said:

and I'm not sure how to create a GUI.

Expand  

There are plenty of examples and tutorials online.

Some tips:

  Reveal hidden contents

 

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