Posted May 12, 20196 yr Hi, Forge 1.12.2-14.23.5.2768 I am trying to set and remove a potion from a block. Block does not have an update function, so I have implemented ITickable. public class LeadBlock extends Block implements ITickable { private static Map<EntityPlayer, PotionEffect> potionEffects = new HashMap<>(); LeadBlock(@Nonnull String name, @Nonnull MaterialVariant materialVariant) { super(Material.IRON); setRegistryName(Reference.MODID, name); setUnlocalizedName(Reference.MODID_PREFIX + name); setHarvestLevel("pickaxe", 2); setHardness(materialVariant.getHardness()); setResistance(materialVariant.getResistance()); setCreativeTab(Tab.METALS); setSoundType(SoundType.METAL); this.setDefaultState(this.blockState.getBaseState()); } @Override public void onEntityCollidedWithBlock(@Nonnull World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { if (worldIn.isRemote) { if (entityIn instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)entityIn; PotionEffect potionEffect = new PotionEffect(MobEffects.POISON, 300, 10, true, true); player.addPotionEffect(potionEffect); potionEffects.put(player, potionEffect); } } super.onEntityCollidedWithBlock(worldIn, pos, state, entityIn); } @Override public void onEntityWalk(@Nonnull World worldIn, BlockPos pos, Entity entityIn) { if (worldIn.isRemote) { if (entityIn instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)entityIn; PotionEffect potionEffect = new PotionEffect(MobEffects.POISON, 600, 20, true, true); player.addPotionEffect(potionEffect); potionEffects.put(player, potionEffect); } } super.onEntityWalk(worldIn, pos, entityIn); } @Override public void update() { OreberriesGalore.LOGGER.warn("In LeadBlock.update"); if (!potionEffects.isEmpty()) { OreberriesGalore.LOGGER.warn("In LeadBlock.update potionEffect map has an entry"); for (Map.Entry<EntityPlayer, PotionEffect> entry : potionEffects.entrySet()) { EntityPlayer player = entry.getKey(); if (player != null) { OreberriesGalore.LOGGER.warn("In LeadBlock.update potionEffect found player"); if (!player.isPotionActive(entry.getValue().getPotion())) { OreberriesGalore.LOGGER.warn("In LeadBlock.update potionEffect about to remove potion effect from player"); player.removePotionEffect(entry.getValue().getPotion()); potionEffects.remove(entry.getKey(), entry.getValue()); } } } } } } The potion effect status bar gets activated correctly, and the potion effect counts down correctly, and the player's health hearts render green correctly. However, the player suffers no physical ill effects. And when the potion effect has finished, the status bars remain active until logging out, as do the player's health hearts remain green. The update function does not run as there is no output to the log file from this class. Edited May 12, 20196 yr by DinoPawz
May 12, 20196 yr 10 minutes ago, DinoPawz said: if (worldIn.isRemote) { You probably want if (!world.isRemote) The latter executes the code on the server side. Edited May 12, 20196 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
May 12, 20196 yr 4 hours ago, DinoPawz said: extends Block implements ITickable No. ITickable isn't a magical interface that will deliver updates to everything you put it on. This will NOT work with a Block since the game won't iterate through ALL the blocks to deliver them the ticks. ITickable is for entities and tileentities.
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