Posted May 22, 20196 yr Hi, I'm trying to convert/rewrite a mod I did in 1.7.10 to 1.12.2. Right now I've been able to get my cube/all blocks to render properly, but the grass textures are not displaying. I've tried making the blockstate's variants almost exactly how the vanilla grass blockstate is created and no luck. I've tried using this "variants":{ "inventory":[{}], "normal":[{}] } but only the top and bottom texture rendered. Did I set the BlockState and model jsons correctly? Blockstate { "forge_marker" : 1, "defaults":{ "model": "tel:ashed_grass" }, "variants":{ "snowy=false":[ {"model": "tel:ashed_grass"}, {"model": "tel:ashed_grass", "y":90}, {"model": "tel:ashed_grass", "y":180}, {"model": "tel:ashed_grass", "y":270} ], "snowy=true": [{"model": "tel:snowy_ashed_grass"}] } } Model { "parent":"block/grass", "textures": { "particle": "tel:blocks/biome_dirt/ashed_dirt", "bottom" : "tel:blocks/biome_dirt/ashed_dirt", "top" : "tel:blocks/biome_grass/ashed_grass", "side" : "tel:blocks/biome_grass/ashed_ashed_side" } }
May 22, 20196 yr 13 minutes ago, Cilka said: ashed_ashed_side Is this the name of the png file, exactly? I think you have an extra "ashed_" in there, judging by the other texture names. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 23, 20196 yr Author 2 hours ago, Draco18s said: Is this the name of the png file, exactly? I think you have an extra "ashed_" in there, judging by the other texture names. Yes. I know it looks weird, but had to do some name formatting back in 1.7.10 to get textures to load they way I was loading them.
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