Jump to content

Flipping an ISimpleBlockRenderingHandler 180 degress (upside down)


Recommended Posts

Posted

Hey guys. So, I have an ISimpleBlockRenderingHandler that renders a block, and I wasnt to make it render upside down... what would the easiest way to this be? It uses the tesselator and all that and draws all the points so.. idk.. I have tried things like glRotate and all that and nothing seems to work. If anyone knows how to do this, PLEASE let me know! THX!

Posted

Draw the points in a different order.

 

Specifically, you might want to look at the last value passed....the texture V (as in, swap it).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

...Simpler?  Simpler than swapping two variables?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

ok fair enough, but first of all.. texture V ?? there are things like setRenderBounds, setOverrideBlockTexture, setNormal, renderBottomFace, draw, startDrawingQuads, etc... so .. here, ill post the code

package mods.UpwardsHopper;

import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.block.BlockHopper;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

public class RenderUpwardsHopper implements ISimpleBlockRenderingHandler
{
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{

}

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
	if(block instanceof BlockUpwardsHopper) { return renderBlockHopper(Block.hopperBlock, x, y, z, world, renderer); }
	return false;
}

@Override
public boolean shouldRender3DInInventory()
{
	return false;
}

@Override
public int getRenderId()
{
	return UpwardsHopper.instance.hopperRenderID;
}

public boolean renderBlockHopper(BlockHopper par1BlockHopper, int par2, int par3, int par4, IBlockAccess blockAccess, RenderBlocks renderer)
{
	Tessellator tessellator = Tessellator.instance;
	tessellator.setBrightness(par1BlockHopper.getMixedBrightnessForBlock(blockAccess, par2, par3, par4));
	float f = 1.0F;
	int l = par1BlockHopper.colorMultiplier(blockAccess, par2, par3, par4);
	float f1 = (float) (l >> 16 & 255) / 255.0F;
	float f2 = (float) (l >> 8 & 255) / 255.0F;
	float f3 = (float) (l & 255) / 255.0F;

	if(EntityRenderer.anaglyphEnable)
	{
		float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
		float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
		float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
		f1 = f4;
		f2 = f5;
		f3 = f6;
	}

	tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
	return renderBlockHopperMetadata(par1BlockHopper, par2, par3, par4, blockAccess.getBlockMetadata(par2, par3, par4), false, renderer);
}

public boolean renderBlockHopperMetadata(BlockHopper par1BlockHopper, int par2, int par3, int par4, int par5, boolean par6, RenderBlocks renderer)
{
	Tessellator tessellator = Tessellator.instance;
	int i1 = BlockHopper.func_94451_c(par5);
	double d0 = 0.625D;
	renderer.setRenderBounds(0.0D, d0, 0.0D, 1.0D, 1.0D, 1.0D);

	if(par6)
	{
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, -1.0F, 0.0F);
		renderer.renderBottomFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(par1BlockHopper, 0, par5));
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 1.0F, 0.0F);
		renderer.renderTopFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(par1BlockHopper, 1, par5));
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 0.0F, -1.0F);
		renderer.renderEastFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(par1BlockHopper, 2, par5));
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 0.0F, 1.0F);
		renderer.renderWestFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(par1BlockHopper, 3, par5));
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(-1.0F, 0.0F, 0.0F);
		renderer.renderNorthFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(par1BlockHopper, 4, par5));
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(1.0F, 0.0F, 0.0F);
		renderer.renderSouthFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(par1BlockHopper, 5, par5));
		tessellator.draw();
	}
	else
	{
		renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
	}

	float f;

	if(!par6)
	{
		tessellator.setBrightness(par1BlockHopper.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4));
		float f1 = 1.0F;
		int j1 = par1BlockHopper.colorMultiplier(renderer.blockAccess, par2, par3, par4);
		f = (float) (j1 >> 16 & 255) / 255.0F;
		float f2 = (float) (j1 >> 8 & 255) / 255.0F;
		float f3 = (float) (j1 & 255) / 255.0F;

		if(EntityRenderer.anaglyphEnable)
		{
			float f4 = (f * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
			float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
			float f6 = (f * 30.0F + f3 * 70.0F) / 100.0F;
			f = f4;
			f2 = f5;
			f3 = f6;
		}

		tessellator.setColorOpaque_F(f1 * f, f1 * f2, f1 * f3);
	}

	Icon icon = BlockHopper.func_94453_b("hopper");
	Icon icon1 = BlockHopper.func_94453_b("hopper_inside");
	f = 0.125F;

	if(par6)
	{
		tessellator.startDrawingQuads();
		tessellator.setNormal(1.0F, 0.0F, 0.0F);
		renderer.renderSouthFace(par1BlockHopper, (double) (-1.0F + f), 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(-1.0F, 0.0F, 0.0F);
		renderer.renderNorthFace(par1BlockHopper, (double) (1.0F - f), 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 0.0F, 1.0F);
		renderer.renderWestFace(par1BlockHopper, 0.0D, 0.0D, (double) (-1.0F + f), icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 0.0F, -1.0F);
		renderer.renderEastFace(par1BlockHopper, 0.0D, 0.0D, (double) (1.0F - f), icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 1.0F, 0.0F);
		renderer.renderTopFace(par1BlockHopper, 0.0D, -1.0D + d0, 0.0D, icon1);
		tessellator.draw();
	}
	else
	{
		renderer.renderSouthFace(par1BlockHopper, (double) ((float) par2 - 1.0F + f), (double) par3, (double) par4, icon);
		renderer.renderNorthFace(par1BlockHopper, (double) ((float) par2 + 1.0F - f), (double) par3, (double) par4, icon);
		renderer.renderWestFace(par1BlockHopper, (double) par2, (double) par3, (double) ((float) par4 - 1.0F + f), icon);
		renderer.renderEastFace(par1BlockHopper, (double) par2, (double) par3, (double) ((float) par4 + 1.0F - f), icon);
		renderer.renderTopFace(par1BlockHopper, (double) par2, (double) ((float) par3 - 1.0F) + d0, (double) par4, icon1);
	}

	renderer.setOverrideBlockTexture(icon);
	double d1 = 0.25D;
	double d2 = 0.25D;
	renderer.setRenderBounds(d1, d2, d1, 1.0D - d1, d0 - 0.002D, 1.0D - d1);

	if(par6)
	{
		tessellator.startDrawingQuads();
		tessellator.setNormal(1.0F, 0.0F, 0.0F);
		renderer.renderSouthFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(-1.0F, 0.0F, 0.0F);
		renderer.renderNorthFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 0.0F, 1.0F);
		renderer.renderWestFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 0.0F, -1.0F);
		renderer.renderEastFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, 1.0F, 0.0F);
		renderer.renderTopFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
		tessellator.draw();
		tessellator.startDrawingQuads();
		tessellator.setNormal(0.0F, -1.0F, 0.0F);
		renderer.renderBottomFace(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
		tessellator.draw();
	}
	else
	{
		renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
	}

	if(!par6)
	{
		double d3 = 0.375D;
		double d4 = 0.25D;
		renderer.setOverrideBlockTexture(icon);

		if(i1 == 0)
		{
			renderer.setRenderBounds(d3, 0.0D, d3, 1.0D - d3, 0.25D, 1.0D - d3);
			renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
		}

		if(i1 == 2)
		{
			renderer.setRenderBounds(d3, d2, 0.0D, 1.0D - d3, d2 + d4, d1);
			renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
		}

		if(i1 == 3)
		{
			renderer.setRenderBounds(d3, d2, 1.0D - d1, 1.0D - d3, d2 + d4, 1.0D);
			renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
		}

		if(i1 == 4)
		{
			renderer.setRenderBounds(0.0D, d2, d3, d1, d2 + d4, 1.0D - d3);
			renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
		}

		if(i1 == 5)
		{
			renderer.setRenderBounds(1.0D - d1, d2, d3, 1.0D, d2 + d4, 1.0D - d3);
			renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
		}
	}

	renderer.clearOverrideBlockTexture();
	return true;
}
}

I suppose its not a big deal if its stolen.. probably not an original idea anyway.. meh.

Posted

Ah, I see, you're using the built in render[direction]Face fucntions.

 

Yeah.  You're going to need to duplicate those and change them.

 

You're looking for this:

 

tessellator.addVertexWithUV(var28, var34, var36, var20, var24);

 

Note five variables are passed.  They are, in order: X, Y, Z, U, V.

 

XYZ should be fairly obvious.  It's the coordinate in space the vertex is located at.  Typically they vary from block.posX to block.posX+1 (same for Y and Z, modified by bounds).  U and V relate to the texture.  U is a horizontal (x axis) position on the texture, V is the vertical (y axis) position.

 

You need to duplicate the renderFace functions for the sides you want flipped, then swap the variables passed to the V parameter with each other (eg. if the four verts use var23 and var24 you'd change them to be the other).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

hmm.. all it did was make the inside of the hopper look like pink wool..... uhm... i did something wrong?!?! xD

edit: renderer.renderStandardBlock is being called...

Posted

hmm.. all it did was make the inside of the hopper look like pink wool..... uhm... i did something wrong?!?! xD

edit: renderer.renderStandardBlock is being called...

 

You might want to build the renderer yourself, rather than relying on the prebuilt functions.  It's not that difficult, really.  At least, for cubes.

 

I'll dig up some code I have for a custom renderer I have when I get home.  It is basically what you need, just you have to swap some variables around.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ah, I see, you're trying to do something more complicated than I expected.

 

I thought you were trying to get a TEXTURE upside down.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

... uh... well... so... can u help still?

 

Not really no. :\

I've barely touched rendering.  I've made a cube. :V

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Looking for the best Temu coupon code $100 off? You’re in the right place! We’ve got the ultimate deal that helps you save big on your favorite items. Our exclusive ACS670886 Temu coupon code is perfect for shoppers in the USA, Canada, and Europe. Whether you're a new or existing customer, this code ensures you get maximum benefits. By using the Temu coupon $100 off, you can unlock exciting savings on Temu’s vast collection. Don’t miss this chance to claim your Temu 100 off coupon code today! What Is The Coupon Code For Temu $100 Off? Both new and existing customers can enjoy incredible benefits with our Temu coupon $100 off on the Temu app and website. This $100 off Temu coupon ensures huge savings for everyone! ACS670886 – Get a flat $100 off on selected purchases. ACS670886 – Unlock a $100 coupon pack for multiple uses. ACS670886 – Enjoy a $100 flat discount if you're a new customer. ACS670886 – Existing customers can claim an extra $100 promo code. ACS670886 – This $100 coupon is valid for shoppers in the USA and Canada. Temu Coupon Code $100 Off For New Users In 2025 New users can maximize their savings by applying our Temu coupon $100 off on the Temu app. This Temu coupon code $100 off unlocks amazing deals for first-time shoppers. ACS670886 – Get a flat $100 discount for new users. ACS670886 – Receive a $100 coupon bundle as a welcome offer. ACS670886 – Unlock up to $100 in coupons for multiple uses. ACS670886 – Enjoy free shipping to 68 countries. ACS670886 – Get an extra 30% off on any purchase as a first-time user. How To Redeem The Temu Coupon $100 Off For New Customers? Using the Temu $100 coupon is easy! Follow these steps to redeem your Temu $100 off coupon code for new users: Sign up on the Temu app or website. Browse and add your favorite items to the cart. Enter ACS670886 at checkout. See the $100 discount applied instantly. Complete your purchase and enjoy your savings! Temu Coupon $100 Off For Existing Customers Existing customers can also benefit from our exclusive Temu $100 coupon codes for existing users. Use this Temu coupon $100 off for existing customers free shipping deal and save more! ACS670886 – Get an extra $100 discount for existing users. ACS670886 – Enjoy a $100 coupon bundle for multiple purchases. ACS670886 – Receive a free gift with express shipping across the USA/Canada. ACS670886 – Grab an extra 30% off on top of existing discounts. ACS670886 – Avail free shipping to 68 countries. How To Use The Temu Coupon Code $100 Off For Existing Customers? Redeeming your Temu coupon code $100 off as an existing user is simple. Just follow these steps: Log in to your Temu account. Select your desired products and add them to your cart. Apply ACS670886 at checkout. Your Temu coupon $100 off code will be applied automatically. Confirm your order and enjoy massive savings! Latest Temu Coupon $100 Off First Order First-time buyers get the best deals with our Temu coupon code $100 off first order. This Temu coupon code first order ensures maximum savings. ACS670886 – Flat $100 discount for the first order. ACS670886 – Special $100 Temu coupon code for new customers. ACS670886 – Get up to $100 in coupons for multiple uses. ACS670886 – Free shipping to 68 countries. ACS670886 – Extra 30% off on any first-time purchase. How To Find The Temu Coupon Code $100 Off? Finding a Temu coupon $100 off is easy! Check out the Temu coupon $100 off Reddit section or follow these tips: Subscribe to the Temu newsletter for exclusive deals. Follow Temu’s official social media pages for the latest updates. Visit trusted coupon sites for verified and working codes. Is Temu $100 Off Coupon Legit? Yes, our Temu $100 Off Coupon Legit and verified! Wondering if the Temu 100 off coupon legit? Here’s why: The ACS670886 code is officially tested and confirmed. Valid for all customers in the USA, Canada, and Europe. No expiration date—use it anytime! How Does Temu $100 Off Coupon Work? The Temu coupon code $100 off first-time user works instantly upon applying at checkout. Simply enter the Temu coupon codes 100 off, and the discount is automatically deducted. How To Earn Temu $100 Coupons As A New Customer? To earn a Temu coupon code $100 off, sign up on Temu, make your first purchase, and refer friends. This 100 off Temu coupon code can be unlocked through special promotions. What Are The Advantages Of Using The Temu Coupon $100 Off? $100 discount on the first order $100 coupon bundle for multiple uses 70% discount on popular items Extra 30% off for existing customers Up to 90% off on selected products Free gifts for new users Free delivery to 68 countries Temu $100 Discount Code And Free Gift For New And Existing Customers Enjoy the Temu $100 off coupon code and get amazing benefits! Our $100 off Temu coupon code ensures huge savings. ACS670886 – $100 discount for the first order. ACS670886 – Extra 30% off on any item. ACS670886 – Free gift for new Temu users. ACS670886 – Up to 70% discount on all Temu items. ACS670886 – Free shipping in 68 countries including the USA and UK. Final Note: Use The Latest Temu Coupon Code $100 Off Using the Temu coupon code $100 off is the smartest way to save on Temu! Don’t wait—grab your discount now. Our Temu coupon $100 off is available for all customers, ensuring maximum savings. Get yours today! FAQs Of Temu $100 Off Coupon Q: How can I get the Temu $100 off coupon? A: Use code ACS670886 at checkout to claim your $100 discount. Q: Is the Temu $100 coupon valid for existing customers? A: Yes! Existing users can also apply ACS670886 and enjoy savings. Q: Does the Temu $100 off coupon have an expiration date? A: No, ACS670886 is valid indefinitely. Q: Can I use the Temu coupon on multiple orders? A: Yes! ACS670886 allows multiple redemptions. Q: Is the Temu $100 coupon applicable worldwide? A: Yes, it’s valid in the USA, Canada, Europe, and 68 other countries.
    • I tried both Vanilla and Optfine like you said, and both gave the same result. So I believe the issue is most likely with Minecraft in general and not Forge
    • https://pastebin.com/xWy0mWXA Like I said Modded Java Edition 1.12.2 using Forge Version 14.23.5.2859 Oh yeah and Exit Code: 1  
    • I love GTA V — Minecraft feels like a kids' game to me.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.