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Posted (edited)

I followed all the directions to get the MDK installed and when I load the project into  the Eclipse it says it cannot resolve this line of code.

 

import net.minecraft.init.Blocks;

 and in result this line of code has errors also.

       LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());

 

 

I manually tried to type in the import line myself and it seems the net.minecraft.init does not even exist anymore.

 

can anyone help me with this please thank you in advance. 

Edited by rtester
the post has been solved
Posted
On 6/9/2019 at 5:47 AM, diesieben07 said:

The Blocks class has moved, the example mod has not been updated yet.

Would you happen to know where they  moved it to?

Posted

Or alternately... use your IDE to search Minecraft yourself

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

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Logs (Most issues require logs to diagnose):

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Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

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https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

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or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

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If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

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Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

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When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
53 minutes ago, PhilipChonacky said:

net.minecraft.block.Blocks

Thank you very much. I seen that but I did not know if that was the same as the file that was in the folder init.

Posted
35 minutes ago, DaemonUmbra said:

Or alternately... use your IDE to search Minecraft yourself

I did look but being a noob and every week or so everything changes I did not know where to look. thanks for the reply I hope one day I can learn enough to be able to help others

Posted
3 hours ago, diesieben07 said:

No, don't "look". Search.

Your IDE has a "go to class" functionality. Use it.

How would the go to class function work when they removed the init folder? and why does it seem your so sarcastic in  every reply i read on this forums you was once a noob also and i bet you got some help from others when you started.  I appreciate your trying to help in your own way but wouldn't it be easier just to have a noob section on these forums with tutorials explaining stuff like this? or just replace the sarcastic posting with a helpful response on how to use the go to function. But now I know it has one I'll just google it myself. 

Posted

I found it by searching for classes called “Blocks” or looking for instantiations of Block. 

3 minutes ago, rtester said:

wouldn't it be easier just to have a noob section on these forums with tutorials explaining stuff like this?

These forums are specifically not for basic Java or how to use your IDE, they’re for help with the Forge API.

 

Minecraft’s code is always changing, so thinking about what the class is used for, where it was previously used from is a great way to find the new equivalent.

  • Thanks 1

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Posted
5 minutes ago, Cadiboo said:

Minecraft’s code is always changing, so thinking about what the class is used for, where it was previously used from is a great way to find the new equivalent.

Yeah I tried to start learning to mod with forge back in 1.7 but it all changes as you know in 1.8, then again 1.9 ect. ect. it changing so fast I cant get a grasp as what extent each class can do. I was stuck on stairs and slabs but I figured out for myself how to make them work using the references in the forge package these fine people made. I also finally figured out how to set the harvest level 2 different ways. one with a custom block class overwriting the getHarvestLevel, and the ToolType getHarvestTool functions and what I think is the way it suppose to be done Block.Properties.from(Blocks.OBSIDIAN)

 

Thanks again for everyone valued input I am sure I will one day be able to help others as I am being helped now.

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