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Posted (edited)

I followed all the directions to get the MDK installed and when I load the project into  the Eclipse it says it cannot resolve this line of code.

 

import net.minecraft.init.Blocks;

 and in result this line of code has errors also.

       LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());

 

 

I manually tried to type in the import line myself and it seems the net.minecraft.init does not even exist anymore.

 

can anyone help me with this please thank you in advance. 

Edited by rtester
the post has been solved
Posted

Or alternately... use your IDE to search Minecraft yourself

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Posted
  On 6/11/2019 at 2:46 AM, DaemonUmbra said:

Or alternately... use your IDE to search Minecraft yourself

Expand  

I did look but being a noob and every week or so everything changes I did not know where to look. thanks for the reply I hope one day I can learn enough to be able to help others

Posted
  On 6/11/2019 at 8:29 AM, diesieben07 said:

No, don't "look". Search.

Your IDE has a "go to class" functionality. Use it.

Expand  

How would the go to class function work when they removed the init folder? and why does it seem your so sarcastic in  every reply i read on this forums you was once a noob also and i bet you got some help from others when you started.  I appreciate your trying to help in your own way but wouldn't it be easier just to have a noob section on these forums with tutorials explaining stuff like this? or just replace the sarcastic posting with a helpful response on how to use the go to function. But now I know it has one I'll just google it myself. 

Posted

I found it by searching for classes called “Blocks” or looking for instantiations of Block. 

  On 6/11/2019 at 11:45 AM, rtester said:

wouldn't it be easier just to have a noob section on these forums with tutorials explaining stuff like this?

Expand  

These forums are specifically not for basic Java or how to use your IDE, they’re for help with the Forge API.

 

Minecraft’s code is always changing, so thinking about what the class is used for, where it was previously used from is a great way to find the new equivalent.

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Posted
  On 6/11/2019 at 11:53 AM, Cadiboo said:

Minecraft’s code is always changing, so thinking about what the class is used for, where it was previously used from is a great way to find the new equivalent.

Expand  

Yeah I tried to start learning to mod with forge back in 1.7 but it all changes as you know in 1.8, then again 1.9 ect. ect. it changing so fast I cant get a grasp as what extent each class can do. I was stuck on stairs and slabs but I figured out for myself how to make them work using the references in the forge package these fine people made. I also finally figured out how to set the harvest level 2 different ways. one with a custom block class overwriting the getHarvestLevel, and the ToolType getHarvestTool functions and what I think is the way it suppose to be done Block.Properties.from(Blocks.OBSIDIAN)

 

Thanks again for everyone valued input I am sure I will one day be able to help others as I am being helped now.

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