Posted April 3, 201312 yr Guys I need help, my smelting recipes don't work...... Here is my main. package mods.Divine.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.Configuration; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = "Divine", name = "Divine", version = "1.0") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class Divine { //Blocks public static Block divineOre; static int divineOreID; //Items public static Item divineStone; public static Item divineChunks; public static Item divineGem; public static Item divineSugar; static int divineStoneID; static int divineChunksID; static int divineGemID; static int divineSugarID; @Instance("Divine") public static Divine instance; @SidedProxy(clientSide = "mods.Divine.client.ClientProxyDivine", serverSide = "mods.divine.CommonProxyDivine") public static CommonProxyDivine proxy; @PreInit public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); //Blocks divineOreID = config.get("Block ID's", "Divine Ore ID", 1551).getInt(); //Items divineStoneID = config.get("Item ID's", "Divine Stone ID", 3843).getInt(); divineChunksID = config.get("Item ID's", "Divine Chunks ID", 3844).getInt(); divineGemID = config.get("Item ID's", "Divine Gem ID", 3845).getInt(); divineSugarID = config.get("Item ID's", "Divine Sugar ID", 3846).getInt(); config.save(); } @Init public void load(FMLInitializationEvent event) { divineOre = new BlockDivineOre(divineOreID, Material.iron).setUnlocalizedName("tiledivineore").setLightValue(0.50F).setHardness(2.5F).setResistance(12F).setStepSound(Block.soundStoneFootstep); divineStone = new ItemDivineStone(divineStoneID).setUnlocalizedName("Divine Stone"); divineChunks = new ItemDivineChunks(divineChunksID).setUnlocalizedName("Divine Chunks"); divineGem = new ItemDivineGem(divineGemID).setUnlocalizedName("Divine Gem"); divineSugar = new ItemDivineSugar(divineSugarID, 2, 2.0F, true).setUnlocalizedName("Divine Sugar"); gameRegisters(); languageRegisters(); craftingRecipes(); smeltingRecipes(); } private static void gameRegisters() { GameRegistry.registerBlock(divineOre, "divineOre"); GameRegistry.registerItem(divineStone, "divineStone"); GameRegistry.registerItem(divineChunks, "divineChunks"); GameRegistry.registerItem(divineGem, "divineGem"); GameRegistry.registerItem(divineSugar, "divineSugar"); GameRegistry.registerWorldGenerator(new WorldGeneratorDivine()); } public void smeltingRecipes() { GameRegistry.addSmelting(Divine.divineChunksID, new ItemStack (Divine.divineStoneID), 1.0f); } public void craftingRecipes() { GameRegistry.addRecipe(new ItemStack(Divine.divineGem), new Object[] { "SSS", "SSS", "SSS", 'S', divineStone, }); } private static void languageRegisters() { LanguageRegistry.addName(divineOre, "Divine Ore"); LanguageRegistry.addName(divineStone, "Divine Stone"); LanguageRegistry.addName(divineChunks, "Divine Chunks"); LanguageRegistry.addName(divineGem, "Divine Gem"); LanguageRegistry.addName(divineSugar, "Divine Sugar"); } } Here is my DivineStone: package mods.Divine.common; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class ItemDivineStone extends Item { public ItemDivineStone(int par1) { super(par1); setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMaterials); setUnlocalizedName("divineStone"); } @Override public void updateIcons(IconRegister iconRegister) { iconIndex = iconRegister.registerIcon("Divine:DivineStone"); } } Help pls....tell me if you need more...
April 5, 201312 yr GameRegistry.addSmelting(CLASS.block.blockID, new ItemStack(Item.appleGold, 3), 1.0F); CLASS = Class in which the block is to be found block = the name of the block Developer of Primeval Forest.
April 5, 201312 yr Author thanks, but would you mind putting it in code for me just for example? The class of the item? or the class the main class?
April 5, 201312 yr Author thanks, but would you mind putting it in code for me just for example? I did this.... GameRegistry.addSmelting(ItemDivineChunks.DivineChunks.itemID, new ItemStack(Divine.DivineStoneID), 1.0f); Right? well if it is..its not cus its still messed up.
April 5, 201312 yr Hmm, it doesn't look like an issue with the smelting command you had originally as long as you are turning chunks into stone. If it's the other way around, then the parameters are backwards. It looks like you are setting everything up correctly for the items, so the only thing I can think of is either use the item id of the items instead of the config variables, or explicitly tell the ItemStack to make one stone, shown here: GameRegistry.addSmelting(divineChunks.itemID, new ItemStack (divineStone.itemID,1), 1.0f); That should fix it hopefully.
April 5, 201312 yr Author Hmm, it doesn't look like an issue with the smelting command you had originally as long as you are turning chunks into stone. If it's the other way around, then the parameters are backwards. It looks like you are setting everything up correctly for the items, so the only thing I can think of is either use the item id of the items instead of the config variables, or explicitly tell the ItemStack to make one stone, shown here: GameRegistry.addSmelting(divineChunks.itemID, new ItemStack (divineStone.itemID,1), 1.0f); That should fix it hopefully. i did exactly what you said and it still errors the "new ItemStack(DivineStone.itemID, 1),"
April 6, 201312 yr Hmm, it doesn't look like an issue with the smelting command you had originally as long as you are turning chunks into stone. If it's the other way around, then the parameters are backwards. It looks like you are setting everything up correctly for the items, so the only thing I can think of is either use the item id of the items instead of the config variables, or explicitly tell the ItemStack to make one stone, shown here: GameRegistry.addSmelting(divineChunks.itemID, new ItemStack (divineStone.itemID,1), 1.0f); That should fix it hopefully. i did exactly what you said and it still errors the "new ItemStack(DivineStone.itemID, 1)," Use the constructor with 3 Integers: new ItemStack(divineStone.itemID, 1, 0) or the one with the Item and the integer as parameters: new ItemStack(divineStone, 1) Also please watch out for capitalizing, since Java is case-sensitive! Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
April 6, 201312 yr Author Also please watch out for capitalizing, since Java is case-sensitive! oh ik its cus i changed the main class file since then.
April 6, 201312 yr Author Use the constructor with 3 Integers: new ItemStack(divineStone.itemID, 1, 0) well that one worked! and btw what is the 0 for?
April 6, 201312 yr Use the constructor with 3 Integers: new ItemStack(divineStone.itemID, 1, 0) well that one worked! and btw what is the 0 for? It's the Metadata / Damage value of an item / block. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
April 6, 201312 yr Author And while I've got you.....my game keeps crashing with my tools ...here is my pastebin: http://bit.ly/11BnjkP and here is my mod folder: http://bit.ly/Z8vbpS
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