Simon_kungen Posted July 2, 2019 Posted July 2, 2019 Hi I got help with making an ore that can have different density. But as it is right now they all look the same.. Spoiler .. with the vanilla Stone texture and then this applied on top of it: Spoiler ore_3.json Spoiler { "textures": { "base": "minecraft:block/stone", "ore": "intercraftcore:block/ore_faces/ore_3", "particle": "minecraft:block/stone" }, "elements": [ { "from": [0,0,0], "to": [16,16,16], "faces": { "down": { "texture": "#base" }, "up": { "texture": "#base" }, "north": { "texture": "#base" }, "south": { "texture": "#base" }, "west": { "texture": "#base" }, "east": { "texture": "#base" } } }, { "from": [0,0,0], "to": [16,16,16], "faces": { "down": { "texture": "#ore" }, "up": { "texture": "#ore" }, "north": { "texture": "#ore" }, "south": { "texture": "#ore" }, "west": { "texture": "#ore" }, "east": { "texture": "#ore" } } } ] } Quote
Draco18s Posted July 2, 2019 Posted July 2, 2019 Ok...so what's the problem? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Simon_kungen Posted July 2, 2019 Author Posted July 2, 2019 47 minutes ago, Draco18s said: Ok...so what's the problem? The problem is that I have no idea how to do that. Quote
Draco18s Posted July 2, 2019 Posted July 2, 2019 Do what, exactly? You've said that you have X working and that you don't know how to do Y, but haven't said what Y is Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Simon_kungen Posted July 3, 2019 Author Posted July 3, 2019 8 hours ago, Draco18s said: Do what, exactly? You've said that you have X working and that you don't know how to do Y, but haven't said what Y is I want to colour the second texture (the metal pieces) to my desired colour and not the base Stone texture: Quote
Simon_kungen Posted July 3, 2019 Author Posted July 3, 2019 (edited) Here is a bit of my code I would suggest would do it but running this changes the particle's colour and not the actual block: Spoiler public static void ColorBlockHandlerEvent(ColorHandlerEvent.Block blockColorEvent) { blockColorEvent.getBlockColors().register((a,b,c,d) -> { return ((BlockHardOre)a.getBlock()).getTint(); }, IntercraftBlocks.COPPERORE); } (Note, in my example the colour is orange, but the actual colour should be green) Edited July 3, 2019 by Simon_kungen Quote
Draco18s Posted July 3, 2019 Posted July 3, 2019 I believe you're looking for the IBlockColor interface. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Simon_kungen Posted July 3, 2019 Author Posted July 3, 2019 1 hour ago, Draco18s said: I believe you're looking for the IBlockColor interface. How would I use it? Spoiler public class BlockHardOre extends Block implements IBlockColor { private Item drop; private int tint; public int getColor(IBlockState p_getColor_1, IWorldReaderBase p_getColor_2, BlockPos p_getColor_3_, int p_getColor_4_) { return this.tint; } } This doesn't do anything. Do I have to register it somewhere? Quote
Simon_kungen Posted July 3, 2019 Author Posted July 3, 2019 18 minutes ago, Simon_kungen said: How would I use it? Reveal hidden contents public class BlockHardOre extends Block implements IBlockColor { private Item drop; private int tint; public int getColor(IBlockState p_getColor_1, IWorldReaderBase p_getColor_2, BlockPos p_getColor_3_, int p_getColor_4_) { return this.tint; } } This doesn't do anything. Do I have to register it somewhere? Nevermind, I figured it out. Had to add the tintindex to my model file: "down": { "tintindex": 1, "texture": "#ore" }, "up": { "tintindex": 1, "texture": "#ore" }, "north": { "tintindex": 1, "texture": "#ore" }, "south": { "tintindex": 1, "texture": "#ore" }, "west": { "tintindex": 1, "texture": "#ore" }, "east": { "tintindex": 1, "texture": "#ore" } Quote
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