DavidM Posted July 11, 2019 Posted July 11, 2019 (edited) I am trying to create a mirror block that reflects the world (display the reflection of the world). Just like a mirror in real-life, I would like the field of view of the mirror change based on the player’s position (i.e. if the player stands close to the left side of the mirror, he/she will see more of the right side reflected in the mirror). How should I approach this? Edited July 11, 2019 by DavidM Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Cadiboo Posted July 11, 2019 Posted July 11, 2019 I would look at how the end portal is rendered 1 Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
DavidM Posted July 11, 2019 Author Posted July 11, 2019 10 hours ago, Cadiboo said: I would look at how the end portal is rendered Thanks. However, apart from the position calculation, I am also struggling on making the mirror block to display the reflection of the world. I had done something similar in my previous thread of the camera block with frame buffer in GUI; however, AFAIK frame buffers cannot be rendered with a TESR. How should I render the reflection in the world with a TESR? Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Cadiboo Posted July 12, 2019 Posted July 12, 2019 26 minutes ago, DavidM said: frame buffers cannot be rendered with a TESR I don't see any reason for this to be true. A TESR is just your code being called at a specific time. There are very few limitations on what you can do in your code. Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
DavidM Posted July 12, 2019 Author Posted July 12, 2019 19 minutes ago, Cadiboo said: I don't see any reason for this to be true. A TESR is just your code being called at a specific time. There are very few limitations on what you can do in your code. Hmm for some reason I always thought frame buffer are solely used for GUI and screen rendering. Thanks for the clarification. I will look into it. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
DavidM Posted July 17, 2019 Author Posted July 17, 2019 (edited) I've realized that the view limit inside a mirror is specific to the direction the player views the mirror. In other words, different players see the mirror at different direction, thus they should see different views in the mirror. Therefore, I'm wondering whether setting the renderViewEntity to an entity in the direction of the mirror would work, since different players see the mirror differently, and an entity can only return the same view. I think that I'm looking for a client-specific way to render the view of a remote position in a TESR without using an entity or the renderViewEntity. This brings my problem similar to one of my previous posts, but without using an entity this time: What would be a way to achieve this? Edited July 17, 2019 by DavidM Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
uiytt Posted July 18, 2019 Posted July 18, 2019 I don't know if it can help you : https://github.com/iChun/GeneralLaymansAestheticSpyingScreen If I understand well, this mod use very similar properties of what you want to do, try to look in it. 1 Quote
DavidM Posted July 19, 2019 Author Posted July 19, 2019 16 hours ago, uiytt said: I don't know if it can help you : https://github.com/iChun/GeneralLaymansAestheticSpyingScreen If I understand well, this mod use very similar properties of what you want to do, try to look in it. That's actually really useful. Thanks! Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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