Jump to content

Recommended Posts

Posted

McJty (a developer of many mods, including RFTools) is doing tutorials on 1.14.2 (episode 4), but you have to set up the workspace like he did, which requires watching the previous episodes. You can do it on Eclipse or IntelliJ. I don't know if it works on 1.14.3 though.

  • Like 1
Posted

Just to add on...As I too used McJty to get a better feel for Custom GUIs...they work.  the big difference for is that now in 1.14.3 we use .blitz to 'place' the image foreground and background.

 

Posted

Subscribe to 

RenderGameOverlayEvent

and do your render there.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
1 hour ago, Baby_Dragon_PRO said:

Can  you show example of gui class? I don't understand how to use it.

I too am trying to learn how to make custom GUI's. Another person pointed me to this open source mod to use as reference. Using this class as a guide, I've now actually gotten a custom texture to print on screen close to how I want. 

 

https://github.com/Tfarcenim/ClassicBar/blob/1.14.x/src/main/java/tfar/classicbar/overlays/HealthBarRenderer.java

 

I replaced his "drawTexturedModalRect()" with "GuiUtils.drawTexturedModalRect()". In his ModUtils class, he also has a tool to draw a String on screen, which I believe also exists in "GuiUtils" found in Forge and/or possibly in GlManager. I remember seeing it somewhere. Hope this helps!

Posted
2 hours ago, Jimmeh said:

I too am trying to learn how to make custom GUI's. Another person pointed me to this open source mod to use as reference. Using this class as a guide, I've now actually gotten a custom texture to print on screen close to how I want. 

 

https://github.com/Tfarcenim/ClassicBar/blob/1.14.x/src/main/java/tfar/classicbar/overlays/HealthBarRenderer.java

 

I replaced his "drawTexturedModalRect()" with "GuiUtils.drawTexturedModalRect()". In his ModUtils class, he also has a tool to draw a String on screen, which I believe also exists in "GuiUtils" found in Forge and/or possibly in GlManager. I remember seeing it somewhere. Hope this helps!

Thank you, this example helped.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a custom 3d model which works perfectly. BUT I want it to be held diffrently on the players hand when the item is being used. My JSON file under assets/examplemod/items looks like this: { "model": { "type": "minecraft:condition", "on_false": { "type": "minecraft:model", "model": "examplemod:item/example_item" }, "on_true": { "type": "minecraft:model", "model": "examplemod:item/example_item_using" }, "property": "minecraft:using_item" } }   This works fine until the item is used. The correct model will be displayed but with a full black texture instead of the actuall texture. Any idea why? (I want to use the exact same texture for both items, because their model is the same just diffrent displays on firstperson_righthand and firstperson_lefthand). The models JSON's are fully blockbench files inlcuding the elements, display, textures with texture_size.   Also is this the correct way to do it? Because it feels so dumb to change the exact same model just for a diffrent right- and lefthand view.   (fyi: ItemUseAnimation is BLOCK for this item)
    • I just backed up my world then tried to create new mod with currently equipped mod but with new world still made same error. Sooo I think it's not world error. also It's working fine on singleplayer. + but it made some another weird error with new world
    • Maybe the file is too large - you can upload the log file via Mediafire
    • Create a new instance and start with Embeddium + Oculus Then add new mods one by one or in groups The "IncompatibleClassChangeError: class net.coderbot.iris.gui.option.ShadowDistanceOption" often appears in connection with an incompatible mod
    • I hosted forge modded server using feather client I was able to join without any issues yesterday, but today after I tested my shader on my single world then tried to join the world but it made error meassage. (I also changed server.properties's render settings, but I reverted it as same as yesterday) So I removed my shader and removed optifine on server and on my mod file then it made this error: Internal Exception: io.netty.handler.codec.DecoderException: net.minecraft.ResourceLocationException: Non [a-z0-9/-1 character in path of location: inecraft:ask_server\u0012\u0001\uFFFD\n\u0007targets\u001D\u0001\u0014minecraft:ask_server\u0012\u0002\uFFFD\n\uFFFD\n\u0002id!\u0014minecraft:ask_server\u0002 \u0001\uFFFD\n\u0006target\u0006\u0001\u0002\u0001\uFFFD\n\ttarget My server/client is 1.20.1 forge. And I got 34 mods total, it was working pretty fine yesterday (I did not add/remove any mods before it started happening) I hope it's not about my worlds, it's been quite long since using this world I'm not native english speaker so there may be grammar issue! Thank you for reading!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.