Posted July 18, 20196 yr So my custom model won't load the faces of other blocks. I have seen a couple threads of people saying to use "culling": false but they don't specify where to put the code. I don't know if to put it in the model, in the like where the block is scripted or the other .json files and similar. Then again i've seen threads where people recommend using " isOpaqueCube " and i don't have the remote idea of how to use that. The only video tutorial i have found didn't even explain how to use the code, it was pretty confusing, he used @Override but it didnt even work with my mod. This is the video i'm refering to.
July 19, 20196 yr 7 hours ago, Felahliir said: "culling": false That looks like JSON, so I would probably put it in one of the two JSON files. 7 hours ago, Felahliir said: isOpaqueCube This is Java and would go in the block class. https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/block/BlockSifter.java#L40-L54 Things have changed a bit in 1.14 (one of those methods is gone) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 5, 20223 yr for me, this worked in 1.18 but if you use noOcclusion() in the block properties it should work Edited June 5, 20223 yr by CoddingDirtMC
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