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1.14.3 How do i make only my own munition compatiple for my own shooter?


Drachenbauer

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Post your code.

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i create my own apstact proyectile class for my angry birds munition, and placed it´s name in the customeArrow-method of the slingshot item class.

I took the code from the bow item class and modifyed it for my slingshot.

 

But i have got a problem with my abstract munition-class:

I took the code from the abstract arrow entity class and made a few modifications to fit it with my own class name.

In a method with just a wired bunch of wired numbers  i found this.

        if (entity1 == null)
        {
            damagesource = DamageSource.causeArrowDamage(this, this);
        }
        else
        {
            damagesource = DamageSource.causeArrowDamage(this, entity1);

            if (entity1 instanceof LivingEntity)
            {
                ((LivingEntity)entity1).setLastAttackedEntity(entity);
            }
        }

It shows errors there.

 

How do i solve this-?

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Yeah, there might be a reason I mute your posts and typically don't look at them.

 

You haven't posted all of your code, you say "there's an error there" but don't say what the error is, you don't know what SRG names are (that "a method with just a wired bunch of wired numbers"--also you misspelled "weird"--is a method that hasn't gotten a human-readable name from MCP yet).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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