Forge server skipping ticks.
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By TylerTheTylerLover · Posted
java.lang.RuntimeException: Attempted to load class com/mojang/blaze3d/vertex/PoseStack for invalid dist DEDICATED_SERVER 20.03 19:12:50 [Server] INFO Stacktrace: this error pops up whenever i try to run my server. it's something to do with create i'm thinking, because that's the one that's having this issue loading. any ideas? -
By TheGudBIAS · Posted
im a new modder. i want to add some stuff i need to load when i join a world into the config file, but idk how. Is this even possible? to add a new config or redo the whole config file after the original was loaded? -
hello i whas wondering if u found a solution yet because i have the same problem
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You can probably use KeyMapping.setDown(key, pDown) this however only emulates the key being held down (works for mouse buttons too), and all the flow on effects will happen (ie block breaking) if you only want it to happen when the client player is looking at something you can subscribe to client tick event and check if Minecraft.getInstance().hitResult instanceof BlockHitResult
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You will probably have to do some research into packets, as the server tends to send those types of updates as packets. If you want to actually trigger anything when those packets are received (if they exist) you will have to set the client players packet listener impl to your own custom one or write some mixins. Preferably the former as it is a much friendlier and flexible approach whereas mixins are just downright evil.
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