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Posted

Hey everyone, I recently started modding and I'm starting to get the hang of it.

But I have a problem, I have my custom ore block, and I want it to generate in caves, so I have this code:

for(Biome biome : ForgeRegistries.BIOMES) {	

biome.addFeature(Decoration.UNDERGROUND_ORES, new ConfiguredFeature<OreFeatureConfig>(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, /*My block*/.getDefaultState(), 100)));
          
}

It works, but only close to bedrock... How can I make it spawn a little bit higher?

Thanks

Posted
1 hour ago, LawrenceDEV said:

Hey everyone, I recently started modding and I'm starting to get the hang of it.

But I have a problem, I have my custom ore block, and I want it to generate in caves, so I have this code:


for(Biome biome : ForgeRegistries.BIOMES) {	

biome.addFeature(Decoration.UNDERGROUND_ORES, new ConfiguredFeature<OreFeatureConfig>(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, /*My block*/.getDefaultState(), 100)));
          
}

It works, but only close to bedrock... How can I make it spawn a little bit higher?

Thanks

Instead of using

new ConfiguredFeature<...

Use

Biome.createDecoratedFeature

It gives you more control. In this specific case allows you to control where the ore/block generates.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
14 hours ago, Animefan8888 said:

Instead of using


new ConfiguredFeature<...

Use


Biome.createDecoratedFeature

It gives you more control. In this specific case allows you to control where the ore/block generates.

Thank you so much, it works now!

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