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Posted

Hey everyone, I recently started modding and I'm starting to get the hang of it.

But I have a problem, I have my custom ore block, and I want it to generate in caves, so I have this code:

for(Biome biome : ForgeRegistries.BIOMES) {	

biome.addFeature(Decoration.UNDERGROUND_ORES, new ConfiguredFeature<OreFeatureConfig>(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, /*My block*/.getDefaultState(), 100)));
          
}

It works, but only close to bedrock... How can I make it spawn a little bit higher?

Thanks

1 hour ago, LawrenceDEV said:

Hey everyone, I recently started modding and I'm starting to get the hang of it.

But I have a problem, I have my custom ore block, and I want it to generate in caves, so I have this code:


for(Biome biome : ForgeRegistries.BIOMES) {	

biome.addFeature(Decoration.UNDERGROUND_ORES, new ConfiguredFeature<OreFeatureConfig>(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, /*My block*/.getDefaultState(), 100)));
          
}

It works, but only close to bedrock... How can I make it spawn a little bit higher?

Thanks

Instead of using

new ConfiguredFeature<...

Use

Biome.createDecoratedFeature

It gives you more control. In this specific case allows you to control where the ore/block generates.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
14 hours ago, Animefan8888 said:

Instead of using


new ConfiguredFeature<...

Use


Biome.createDecoratedFeature

It gives you more control. In this specific case allows you to control where the ore/block generates.

Thank you so much, it works now!

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