Posted July 23, 20196 yr Hey everyone, I recently started modding and I'm starting to get the hang of it. But I have a problem, I have my custom ore block, and I want it to generate in caves, so I have this code: for(Biome biome : ForgeRegistries.BIOMES) { biome.addFeature(Decoration.UNDERGROUND_ORES, new ConfiguredFeature<OreFeatureConfig>(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, /*My block*/.getDefaultState(), 100))); } It works, but only close to bedrock... How can I make it spawn a little bit higher? Thanks
July 23, 20196 yr 1 hour ago, LawrenceDEV said: Hey everyone, I recently started modding and I'm starting to get the hang of it. But I have a problem, I have my custom ore block, and I want it to generate in caves, so I have this code: for(Biome biome : ForgeRegistries.BIOMES) { biome.addFeature(Decoration.UNDERGROUND_ORES, new ConfiguredFeature<OreFeatureConfig>(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, /*My block*/.getDefaultState(), 100))); } It works, but only close to bedrock... How can I make it spawn a little bit higher? Thanks Instead of using new ConfiguredFeature<... Use Biome.createDecoratedFeature It gives you more control. In this specific case allows you to control where the ore/block generates. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 24, 20196 yr Author 14 hours ago, Animefan8888 said: Instead of using new ConfiguredFeature<... Use Biome.createDecoratedFeature It gives you more control. In this specific case allows you to control where the ore/block generates. Thank you so much, it works now!
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