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Posted

there is a method in the block class for doing that. you'll need to replace the ice block in the block list with a custom one. or use ASM.

@Override
public void onEntityWalking(World world, int x, int y, int z, Entity ent)
{
	world.setBlock(x, y, z, Block.waterMoving.blockID);
}

Posted

Just FYI, that function triggers about 3 blocks in 4 when walking, about 1 in 2 when running.  It's not perfect.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Not that I'm aware of.  The solution I came to when I used it was to just force-update similar blocks on adjacent sides.

 

(My block became non-solid when walked on, so when walked on, it and all of it's like neighbors turned non-solid).

 

The...other solution I used for a different project was to make the block bounds ever so slightly less than a full cube, and use the onCollission method.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

there is a method in the block class for doing that. you'll need to replace the ice block in the block list with a custom one. or use ASM.

@Override
public void onEntityWalking(World world, int x, int y, int z, Entity ent)
{
	world.setBlock(x, y, z, Block.waterMoving.blockID);
}

I'm just curious, what do you mean with ASM? :)

Posted

Abstract state machines

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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