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Posted (edited)

What I'm trying to do is make a custom block that has furnace-esque rotation, and lights up when a redstone signal powers it. 

I WAS trying to use two separate blocks for each state, but now that I saw a lot of related threads, and thought about it, that now appears to be overcomplicating things. Is there an easy way to do this?

Edited by crazy4bricks
presentation
Posted

I don't see what the problem (in a technical sense) is.

 

You have a block, it has a facing state and it has a powered state.

 

Got it.

 

What's the issue?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

well, i tried to copy the FACING property from the old block to the new one using:

public void neighborChanged(IBlockState state, World world, BlockPos pos, Block neighborBlock, BlockPos fromPos) {
            super.neighborChanged(state, world, pos, neighborBlock, fromPos);
            int x = pos.getX();
            int y = pos.getY();
            int z = pos.getZ();
            Block block = this;
            if (world.isBlockIndirectlyGettingPowered(new BlockPos(x, y, z)) > 0) {
            } else {
                {
                    java.util.HashMap<String, Object> $_dependencies = new java.util.HashMap<>();
                    $_dependencies.put("x", x);
                    $_dependencies.put("y", y);
                    $_dependencies.put("z", z);
                    $_dependencies.put("world", world);
                    world.setBlockState(new BlockPos((int) x, (int) y, (int) z), MCreatorEndBombRInterface.block.getDefaultState().withProperty(FACING, state.getValue(FACING)), 3);

                }
            }
        }

...oh.

this is code that i just kind of cobbled together to sort of get the point across, and it turns out that this compiles perfectly.

hopefully it works in-game too.

Edited by crazy4bricks
Posted

 

5 minutes ago, crazy4bricks said:

java.util.HashMap<String, Object> $_dependencies = new java.util.HashMap<>();
                    $_dependencies.put("x", x);
                    $_dependencies.put("y", y);
                    $_dependencies.put("z", z);
                    $_dependencies.put("world", world);

 

WTF is this garbage?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Oh. forgot to remove that appendix. sorry about that. I use MCreator in assistance to the majority of the stuff I don't have a grasp on yet.

Edited by crazy4bricks
Posted
5 hours ago, crazy4bricks said:

I use MCreator

MCreator is absolute garbage. Stop using it.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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