F43nd1r Posted August 2, 2019 Share Posted August 2, 2019 In https://github.com/MinecraftForge/MinecraftForge/issues/5928#issuecomment-511094784 KinghtMiner mentions fillItemGroup as a valid approach for hiding items that are unobtainable. However, it seems to me that fillItemGroup is called before configurations are loaded from file. Is there any way to hide an item from creative menu based on mod configuration? Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted August 2, 2019 Share Posted August 2, 2019 2 hours ago, F43nd1r said: However, it seems to me that fillItemGroup is called before configurations are loaded from file. Is there any way to hide an item from creative menu based on mod configuration? What makes you think that? It is called whenever the player switches ItemGroup tabs in the inventory. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
F43nd1r Posted August 2, 2019 Author Share Posted August 2, 2019 28 minutes ago, Animefan8888 said: What makes you think that? It is called whenever the player switches ItemGroup tabs in the inventory. You're right, it works in theory. I didn't notice it was working, because the items still show up in the search. Is there any way to hide an item completely, making it not show up in search? Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted August 2, 2019 Share Posted August 2, 2019 6 minutes ago, F43nd1r said: Is there any way to hide an item completely, making it not show up in search? There might be a way currently, you'll have to call Minecraft.getInstance().populateSearchTreeManager() And if that doesn't work I don't know of a way. Anyways you should report this as an issue on the MinecraftForge github. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
F43nd1r Posted August 2, 2019 Author Share Posted August 2, 2019 40 minutes ago, Animefan8888 said: There might be a way currently, you'll have to call Minecraft.getInstance().populateSearchTreeManager() And if that doesn't work I don't know of a way. It does work, thanks! 40 minutes ago, Animefan8888 said: Anyways you should report this as an issue on the MinecraftForge github. If a solution exists, should I really report it? Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted August 2, 2019 Share Posted August 2, 2019 1 minute ago, F43nd1r said: If a solution exists, should I really report it? Yes because you shouldn't have to add that extra line of code. It should just be able to work. Aka the search should be populated after the configs are loaded. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
F43nd1r Posted August 2, 2019 Author Share Posted August 2, 2019 I reported the issue, but it was closed off. I do not care about this enough to fight it through. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.