Matryoshika Posted August 3, 2019 Posted August 3, 2019 Preface: I will not name the mod I'm trying to identify on client-connection, bar possibly in PM to someone from the Forum Team. It shouldn't be known about I'm part of a server-network that has started to see several players using a "hacking mod" that allows them to manipulate packets. The mod in question goes cross-language between java and C++. Usually, for things like this, we just add the offending mod's modid to a blacklist plugin and that'll disallow the client from connecting to any of our servers. However, this mod in question, stupidly enough, allows the user to edit it's own modid, modname and version-id through a gui in the menu, to anything they user can think of. This is quite disconcerting. I know there's very little information given here, but is there anything bar modid/modname/version given out in any packet/handshake/event that can be used to identify a mod? Quote Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
Draco18s Posted August 3, 2019 Posted August 3, 2019 No. The client (ie the cheat mod in question) could simply not report itself entirely. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
DavidM Posted August 4, 2019 Posted August 4, 2019 I don't think there would a way to detect the mod, even with a mod whitelist. On 8/3/2019 at 8:11 PM, Matryoshika said: players using a "hacking mod" that allows them to manipulate packets Expand What kind of packets do they manipulate, and in what way? Is it possible to detect such packet change? Quote Some tips: Reveal hidden contents Modder Support: Reveal hidden contents 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere Expand 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Expand Support & Bug Reports: Reveal hidden contents 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Matryoshika Posted August 5, 2019 Author Posted August 5, 2019 Pretty much every packet, Vanilla, Forge and quite the select few modded ones, like EIO teleportation, are fired from the client with modified data. Spawning in items mainly by using the CPacketCreativeInventoryAction although the mechanics for how the server is accepting it from the client is beyond me. Quote Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
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