Posted August 7, 20196 yr So creating a mod, just playing around with forge, everything seems to be working perfectly (including the lang file!? I know!) aside from my textures are not loading in. I've checked for typos and ensured the png files are of a base 2 size (16x16, 64x64). Also the naming is consistent throughout. here is my .json file and all related methods, any help would be appreciated. condensed_coal.json -> { "parent": "item/generated", "textures": { "layer0": "avitech:items/condensed_coal" } } Related methods -> public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id)); } @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0])); } public static void onModelRegister(ModelRegistryEvent event) { for(Item item : ModItems.ITEMS) { if(item instanceof IHasModel) { ((IHasModel)item).registerModels(); } } } Probably not relevant but for context -> public class ModItems{ public static final List<Item> ITEMS = new ArrayList<Item>(); public static final Item CONDENSED_COAL = new ItemBase("condensed_coal"); } Edited August 7, 20196 yr by Tyses96
August 8, 20196 yr On 8/7/2019 at 9:36 PM, Tyses96 said: here is my .json file and all related methods, any help would be appreciated. Post your latest.log file it's found under run/logs On 8/7/2019 at 9:36 PM, Tyses96 said: if(item instanceof IHasModel) You shouldn't use this interface. It is above all useless. All Items have Models. On 8/7/2019 at 9:36 PM, Tyses96 said: ((IHasModel)item).registerModels(); Replace this line with registerItemRenderer VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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