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Posted (edited)

So creating a mod, just playing around with forge, everything seems to be working perfectly (including the lang file!? I know!) aside from my textures are not loading in. I've checked for typos and ensured the png files are of a base 2 size (16x16, 64x64). Also the naming is consistent throughout.

here is my .json file and all related methods, any help would be appreciated.

 

condensed_coal.json -> 

{   
	"parent": "item/generated",   
		"textures": {      
	"layer0": "avitech:items/condensed_coal"   
}
}

 

Related methods ->

public void registerItemRenderer(Item item, int meta, String id) {        
  ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));   
  }


    

@SubscribeEvent    
public static void onItemRegister(RegistryEvent.Register<Item> event) {        
  event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0]));    
  }    
  public static void onModelRegister(ModelRegistryEvent event) {       
  for(Item item : ModItems.ITEMS)
  {            if(item instanceof IHasModel)
  				{
                  ((IHasModel)item).registerModels();           
 	  			}       
	}   
  }

 

Probably not relevant but for context ->

public class ModItems{    

public static final List<Item> ITEMS = new ArrayList<Item>();    
public static final Item CONDENSED_COAL = new ItemBase("condensed_coal");
  }

 

Edited by Tyses96
Posted
3 hours ago, Tyses96 said:

here is my .json file and all related methods, any help would be appreciated.

Post your latest.log file it's found under run/logs
 

3 hours ago, Tyses96 said:

if(item instanceof IHasModel)

You shouldn't use this interface. It is above all useless. All Items have Models.

3 hours ago, Tyses96 said:

((IHasModel)item).registerModels();

Replace this line with registerItemRenderer

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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