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Posted

Hey guys, I've been working on this issue all freaking night!  I'm trying to damage an entity without making the player do it, such as an ability that would deal a specific amount of damage to the entity that the player has clicked, a certain amount of times... I have code made already but I don't want to post it publicly, so if you want to see what I've done, please PM me and I'll send you the code.

 

Just to break it down: I have a sword that I want to have an ability after you swing it a certain amount of times in a certain time, that works perfectly, and I  want it to send a message to the player when they've activated the ability and when its ready to be used, also working perfectly, but the biggest problem that has been kicking my ass for 3 whole hours is how to damage the entity, I'm not necessarily worried about editing base classes because we want our mod not to work with any others any way, but there has GOT to be a way to do this without modifying the base classes!

 

What I've tried:

  • entity.attackEntityFrom()
  • entity.damageEntity()    (Messes with base classes because the method is protected)
  • player.attackEntityWithCurrentItem()      (Doesn't work at all for some reason)

 

I appreciate any help anyone could provide me, I have to go to sleep immediately after I post this because its 1:50 in the morning and I have school tomorrow, so thanks!

Posted

I don't get what's wrong with entity.attackEntityFrom().

 

Me either, I've even used it with a custom damage source.

 

playerEntity.attackEntityFrom(new ColdDamage(), 1);

 

For vanilla damage types:

 

playerEntity.attackEntityFrom(Damage.generic, 2);

 

(This is, of course, attacking the player, for other entities, you need a reference to that entity).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

It doesn't work for me though! :(

 

Here is my code, I think it might help you guys figure out what I'm actually trying to do and how it is supposed to work (Lines 34-74):

package megateam.megamanxrpg;

import java.util.Timer;
import java.util.TimerTask;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.src.ModLoader;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

public class ZBlade extends ItemSword{
int tickssinceuse = 0;
boolean cantripleslash = false;
public static DamageSource blades;

EntityPlayer player = ModLoader.getMinecraftInstance().thePlayer;
World world = ModLoader.getMinecraftInstance().theWorld;

Timer t = new Timer();

public ZBlade(int id, EnumToolMaterial mat){
	super(id, mat);
}


@Override
public boolean onLeftClickEntity(final ItemStack stack, final EntityPlayer player, final Entity entity)
{
	if(MyPlayerHandler.canUseAbility == true){
		MyPlayerHandler.canUseAbility = false;
		MyPlayerHandler.swings = 0;
		MyPlayerHandler.ticks = 0;
		player.sendChatToPlayer("You used the Z-Saber \"Triple Slash\" ability!");
		entity.hurtResistantTime = 0;

		MyPlayerHandler.displayedMsg = false;
		new Timer().schedule(new TimerTask(){
			@Override
			public void run(){
				entity.attackEntityFrom(DamageSource.generic, 10);
			}
		}, 0);
//			new Timer().schedule(new TimerTask(){
//				@Override
//				public void run(){
//					entity.attackEntityFrom(DamageSource.generic, 10);
//				}
//			}, 500);
//			new Timer().schedule(new TimerTask(){
//				@Override
//				public void run(){
//					entity.attackEntityFrom(DamageSource.generic, 10);
//				}
//			}, 1000);
		new Timer().schedule(new TimerTask(){
			@Override
			public void run(){
				MyPlayerHandler.displayedMsg = false;
				MyPlayerHandler.canUseAbility = false;
				MyPlayerHandler.swings = 0;
				MyPlayerHandler.ticks = 0;
			}
		}, 1200);
	}

	return false;
}

@Override
    public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer entityPlayer) {

        if (!world.isRemote) {
        }

        return itemStack;
    }
}

 

Again thanks for all the help, I love the community here, its extremely helpful and friendly!

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