HatTrickPatrick Posted August 10, 2019 Share Posted August 10, 2019 (edited) AFAIK there are two mods in existence that can disable the checks on entity/player movement, "Player moved too quickly" or "Player moved wrongly" - MTQFix and GottaGoFast - but they are both coremods performing bytecode replacements... Is it possible to circumvent these checks with the API, or is a coremod the only way to do this? Thank you for any helpful info in advance [EDIT] Occurred to me it might be helpful if I were to specify & link to the two mods I mentioned instead of just pointing out they exist [/EDIT] Edited August 10, 2019 by HatTrickPatrick Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted August 10, 2019 Share Posted August 10, 2019 7 minutes ago, HatTrickPatrick said: Is it possible to circumvent these checks with the API, or is a coremod the only way to do this? Coremod is the only way to do this. Unless forge decides to add an event that allows modders to decide if the player is moving correctly. 1 Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
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